A study by Cambridge University intensifies the debate on gambling ads in Ireland

(AsiaGameHub) -   This study examined the “staggering” reach of gambling advertisements across social media platforms. Ireland. — A new study from the University of Cambridge has stoked the ongoing debate about gambling advertising in Ireland. Conducted in collaboration with Munster Technological University (MTU) in Cork, this analysis looked at gambling advertisements on social media. Leveraging Meta’s Ad Library, the research team analyzed advertisements on Facebook and Instagram, with a focus on demographic reach. The study reviewed 411 adverts from 88 licensed Irish gambling operators. Study results revealed that young men were 2.3 times more likely than women to come across these ads, even though they were not explicitly targeted. Adults aged 25–34 made up roughly one-third of all unique accounts reached by the ads, which generated 6.2 million total impressions. One Betfair campaign reached 1.32 million accounts — equivalent to 26 percent of Ireland’s total population. Dr Elena Petrovskaya from Cambridge’s Department of Computer Science and Technology stated: “Even in a country as small as Ireland, the number of accounts these ads reached was staggering. “We selected Ireland as a case study of an environment where a modern gambling regulatory framework had not yet been adopted.” Gambling regulations in Ireland are currently undergoing a major overhaul, with the newly established Gambling Regulatory Authority of Ireland (GRAI) taking over oversight duties under Ireland’s 2024 Gambling Regulation Act. Still, much like across the Irish Sea in the UK, this regulatory review has not quietened demands for stricter rules on gambling advertising. Leader of the Labour Party Ivana Bacik has been calling for a complete ban on gambling advertising in Ireland. This new research could lend further support to her arguments, particularly around the impact on vulnerable young men. The Gaelic Athletic Association (GAA) has cut ties with gambling sponsors, citing social responsibility concerns. In contrast, the League of Ireland has been reluctant to abandon these kinds of partnerships. Dr. Deirdre Leahy of MTU, a co-author of the study, said the research “provides valuable insights that establish a baseline for the reach of gambling advertising on social media in Ireland before the introduction of a regulatory framework. This baseline will be essential for assessing the impact of reforms under the Gambling Regulation Act.” In Ireland, men aged 25-34 have the highest rate of problem gambling, with 1.3 percent of this age group exhibiting this behavior compared to just 0.2 percent of women in the same age group. The analysis found that 91 adverts (22 percent) targeted men only, and no adverts targeted only women. Across all 411 adverts, 12.6 million men were reached, compared to 5.4 million women. In total, adverts targeting some part of the age group 25-44 reached 59.4 percent of all accounts reached. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

Survey reveals UK student gambling losses nearly double

(AsiaGameHub) -   The number of students losing over £50 per week to gambling has doubled. UK—A recent study indicates that UK university students who gamble are currently losing an average of over £50 per week. This figure is nearly twice the amount recorded the previous year. In December 2025, the fifth annual Student Gambling Survey polled 2,000 students. Censuswide carried out the research for the self-exclusion service Gamstop and the responsible gambling charity Ygam. Approximately 65 per cent of participants reported gambling at least once during the previous year. A five-year study involving 10,000 students identified a wider trend: overall participation dropped from 78 per cent in 2022 to 65 per cent in 2026. It appears that while fewer students are gambling, those who do are spending more. Regarding demographics, male students were significantly more likely to gamble (75 per cent) than female students (55 per cent). Only half of Asian students reported gambling, compared to 72 per cent of White students. The National Lottery remained the most frequent activity (31 per cent), followed by online sports betting (29 per cent). There was a notable gender gap in sports betting: 41 per cent of men versus 17 per cent of women. Engagement frequency varied by activity: sports bettors played an average of 116 days annually, online slot players 103 days, and lottery participants 65 days. Weekly expenditure surged to £50.33, nearly doubling the £27.24 recorded in 2024. Three-quarters of student gamblers spent over £10 a week, and nearly 25 per cent spent more than £50. Men’s spending (£64.89) was considerably higher than women’s (£30.93). Motivations for gambling have also changed: 53 per cent of participants said they gambled "to make money," an increase from 45 per cent the previous year. Other factors included excitement and socialising, while 4 per cent confessed they gambled because they were unable to stop. Furthermore, 18 per cent of student gamblers were identified as problem gamblers via the PGSI screening tool: 30 per cent were at moderate risk, and 16 per cent at low risk. Men and students from Black, Asian, or Mixed backgrounds had higher risk scores. Almost half reported that gambling negatively affected their university experience, citing issues like difficulty buying food (15 per cent), missing social gatherings (14 per cent), and academic problems. Seven per cent applied for hardship loans, and 6 per cent thought about leaving or deferring their studies. Primary funding sources were wages (52 per cent), savings (37 per cent), and student loans (21 per cent). Fiona Palmer, CEO of Gamstop, remarked: “The Annual Student Gambling Survey shows a concerning lack of awareness regarding gambling risks among students and the consequences for those who struggle to maintain control, though the increased awareness of support services is a positive sign.” She emphasized that self-exclusion is essential, noting that nearly 60,000 people under 25 are registered with Gamstop—a 75 per cent increase over five years. Gamstop saw a 40 per cent rise in registrations for 16-24-year-olds during the latter half of 2025, with 58,675 new sign-ups between July and December, averaging 319 daily. Awareness of campus support services has grown slightly, with 58 per cent of student gamblers now aware of available help (up from 53 per cent). Outside of traditional gambling, 37 per cent of students reported investing in cryptocurrency (51 per cent of men compared to 25 per cent of women). About 85 per cent played video games, and 75 per cent of those had purchased loot boxes or similar randomized items, an increase from 66 per cent the previous year. More than half of these students viewed such purchases as a type of gambling. A recent study by the Nationwide building society revealed that the top 10 per cent of UK gamblers wagered approximately £745 each month. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

Isle of Man’s Gambling Legislation (Amendment) Bill moves forward for royal assent

(AsiaGameHub) -   The Isle of Man's updated gambling legislation will roll out new vetting procedures for industry personnel and financial penalties for regulatory violations. UK.- The House of Keys, the lower chamber of the Isle of Man’s parliament Tynwald, has approved a major reform of the territory’s gambling regulations in its final vote. The lower house endorsed revisions to the Gambling Legislation (Amendment) Bill proposed by the Legislative Council, moving the bill forward to receive royal assent. The new measures are expected to enter into force in the summer. This legislative overhaul is designed to strengthen statutory rules governing employment and economic activity in the gambling sector. Key clauses include a new "fitness and propriety" requirement for individuals involved in gambling operations, alongside the establishment of a civil penalty system to address regulatory non-compliance. The fitness and propriety test will add competency and financial checks to the existing character-focused assessments for operators. Meanwhile, the penalty framework grants regulators the authority to impose fines in cases where violations occur via deliberate approval, negligence, or collusion. To guide the rollout of the rules, the Isle of Man’s Gambling Supervision Commission (GSC) has launched two public consultations, open until Monday May 25, to solicit feedback on both the new regulatory standards and the penalty regime. These consultations build on stakeholder engagement work carried out throughout 2024. Treasury Minister Chris Thomas, who guided the bill through its passage in the House of Keys, highlighted the collaborative nature of the reforms. "I’d like to thank many professionals in the e-gaming field who continue to offer insights into the implementation and impact of these changes, as well as GSC and treasury officers for developing this bill that is of great significance for this key sector," he said. He also acknowledged amendments put forward by members Ms Lord‑Brennan MHK, Mr Clueit MLC, and Mrs August‑Phillips MLC, which incorporated input from industry representatives. The push for tighter regulation comes after the GSC assessed the Isle of Man’s money laundering risk at a "medium high" level. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

Sweden’s gambling regulator revises self-exclusion rules for operators

(AsiaGameHub) -   Spelinspektionen has verified the rollout of a broader prohibition on credit-based gambling. Sweden.- Spelinspektionen, the Swedish gambling authority, has introduced updated rules regarding how licensed operators must verify players against the national self-exclusion database, Spelpaus.se. These requirements pertain to operators mandated to register participants under Chapter 12, Section 1 of the Gambling Act (2018:1138). Under the revised guidelines, operators are required to utilize specific login credentials provided by the authority when conducting Spelpaus.se inquiries. Furthermore, they are obligated to use the application programming interface (API) designated for the specific type of check being performed. The updated rules also specify that a verification process is deemed finished once it determines the individual's current suspension status from gambling activities. These new requirements are set to take effect on August 1, 2026. In addition, the broadened ban on gambling with credit in Sweden is scheduled to start tomorrow (May 1). This restriction, established via an update to the 2018 Gambling Act, is designed to protect players from accumulating debt through gambling. The comprehensive credit prohibition dictates that operators and gaming representatives are forbidden from permitting credit-funded gambling. They are also required to implement necessary safeguards to block such transactions. This rule covers every type of licensed gaming, irrespective of the delivery method. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

Netflix剛剛低調上架2025年最令人震驚的外星人入侵喜劇

Focus Features(SeaPRwire) -   或許世界上真有那麼一個人,看了 Bugonia 之後心想:「我的天啊,他們怎麼會知道?!」陰謀論思維已深植於網路文化,這意味著人們在網路上的信念能變得多麼荒謬,幾乎是沒有極限的。在一個「後真相」的世界裡,人類大腦傾向於識別模式的特性已成為一種負擔,因為真相的碎片與徹頭徹尾的謊言結合在一起——而這實際上正是這部電影所要探討的。在電影的世界觀裡,表兄弟泰迪(Jesse Plemons 飾)和唐(Aidan Elbis 飾)從網路論壇和個人創傷中拼湊出了一套世界觀。他們相信世界是由一種稱為「仙女座人」的外星物種所統治,這些外星人偽裝成普通人,以便更有效地執行他們數千年來對人類進行的實驗。(他們還系統性地消滅所有蜜蜂,這顯然很糟糕。)然而,「普通」是個相對的概念,當用在像蜜雪兒·富勒(Emma Stone 飾)這樣的人身上時更是如此。她是一家製藥巨頭的權力強大的執行長,泰迪指責這家公司多年前導致他母親陷入昏迷。如果他不是一直喋喋不休地談論伽瑪射線控制他的思想以及化學閹割的重要性,他會告訴你這些事。泰迪也在這家公司工作,這使得當他和唐綁架了蜜雪兒,並將她鎖在泰迪地下室的簡陋床鋪上時,情況變得確實複雜。這樣的情節設定令人不安,但導演尤格·藍西莫將 Bugonia 拍成了一部喜劇,儘管是非常黑色幽默的那種。這是一部讓你同時倒抽一口氣又忍不住竊笑的電影:在不劇透的前提下,電影中最大笑點伴隨而來的是一個令人震驚的血腥時刻。這種張力或許由脫口秀演員 Stavros Halkias 做了最佳體現,他飾演一名從小就認識泰迪的警察,這個配角既令人不安又荒謬可笑。Emma Stone 可不是好惹的。| Focus Features喜劇效果與殘酷情節持續同步升溫,直到在一個荒誕不經的高潮中,泡沫「 literally」地破滅了,這也賦予了 Bugonia 極高的重看價值。整個 Reddit 討論串都致力於討論觀眾是何時以及如何察覺藍西莫和編劇 Will Tracy 的故事走向,這個視角在多次觀影時非常有趣。但這還不是最大的驚喜。現在,對於一部描述戴著錫箔紙帽的男子在 Green Day 音樂背景下用電擊折磨一名女子的電影,這樣說可能聽起來很瘋狂,但與其原作相比, Bugonia 算是相對溫和的。儘管劇情有所不同,尤其是在至關重要的最後一幕,但 Bugonia 其實是改編自一部名為 Save the Green Planet! 的南韓驚悚片,這是導演張俊桓的一部隱藏瑰寶,在 Arrow Video 今年稍早發行 4K UHD 光碟之前,它一直是那種「懂的人就懂」的電影。老實說,蜜蜂滅絕對人類來說是個巨大的生存問題。| Focus Features 簡而言之, Save the Green Planet! 比 Bugonia —(再次強調,後者主要是一部喜劇)更側重於恐怖和折磨場景。它也是在 2003 年上映的,就在網路接管現代生活幾乎所有面向之前不久。在那個時代,邊緣陰謀論還比較,嗯,邊緣一些,因此這部電影,尤其是結局,給人的感覺也因此完全不同。說真的,觀看這兩部電影的最佳方式是一起看:作為一對, Save the Green Planet! 和 Bugonia 揭示了許多關於網路對 21 世紀歷史的影響。( Bugonia 與 Eddington——2025 年另一部由 Bugonia 製片 Ari Aster 執導、同樣由 Stone 參與演出的關於陰謀論文化的黑色喜劇——搭配成雙片連映也會非常精彩。)然而,即使單獨觀看, Bugonia 這部電影對於我們如何走到今天這一步,以及我們現在的生活方式,仍有許多話要說。Bugonia 現已於 Netflix 上線播出。本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。

DEGEN Studios propels Bob the Alien into orbit

(AsiaGameHub) -   First contact was never destined to go according to plan. DEGEN Studios has unveiled Bob the Alien—released under the DEGEN Powered label—in partnership with SpinLab. Set in a neon-drenched galaxy where logic goes out the window, each spin contributes to an unpredictable chain reaction. Constructed on a 5×3 grid, the game operates on the principles of activation, escalation, and controlled chaos. Wild symbols don’t merely appear; they require triggering. Multipliers aren’t just present—they accumulate, merge, and detonate when all elements align. The grid itself is never static. Falling Wilds descend and reposition with each spin, forming configurations that evolve in real time and value timing just as much as unpredictability. Control lies at the heart of the gameplay. Via the Alert Feature Spin, players gain bullets that activate Wilds, unlocking their multiplier effects and transforming low-key setups into impactful highlights. Until activated, Wilds stay at their base value, so the true effect hinges on the timing of their activation. Additionally, two unique bonus modes completely redefine the experience. Galactic Doors emphasizes resource management and momentum, granting bullets to build tension across spins, whereas Infinity locks Wilds in position, enabling multipliers to stack and gradually approach the game’s full potential. This progression directly fuels a clear pursuit of the maximum win, as players navigate through stages of activation, setup, and multiplier accumulation before hitting peak performance. Instead of a one-time trigger, the system is crafted to maintain player engagement, with each phase bringing them nearer to the game’s top payout possibility. Danny Gordon, Head of Studio at DEGEN Studios, said: “Bob the Alien is an incredible release packed with depth thanks to the SpinLab team. It delivers countless standout moments—whether that’s locking in Wilds during the bonus round or scoring consecutive max wins in the brand-new MAX MODE. Vibrant, vivid, and an exhilarating journey, we’re thrilled to be part of this (space) expedition!” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

Team Vitality Announces Blacklyte as New Official Gaming Chair Partner

(AsiaGameHub) -   Team Vitality has formed a strategic alliance with Blacklyte, a premier name in the esports and immersive gaming market. The duo intends to elevate performance benchmarks by crafting optimized gaming settings and outfitting the entirety of the club’s teams and venues. Anchored in innovation, this partnership involves the co-creation of a new line of chairs and desks engineered specifically to improve the user experience and sustain top-tier performance. Performance and innovation form the foundation of the partnership Blacklyte’s offerings, which include gaming chairs and desks, are built with a player-centric philosophy. Celebrated for their quality and inventiveness, these items allow athletes to fine-tune their training sessions and gameplay. These configurations will be deployed across every Team Vitality roster, covering CS2, Rocket League, VALORANT, LEC, LFL, Rising Bees, Tekken 8, Teamfight Tactics, and Age of Empires II. The objective is distinct: to deliver peak comfort that aids performance for each squad. Furthermore, these gaming chairs will be set up in all the organization’s physical sites, from its Paris HQ (V.Hive) to its locations at the Stade de France and Berlin. This venture is set to hit a significant new phase in the second half of 2026 with the release of an exclusive co-branded Blacklyte x Team Vitality range. Created to embody Team Vitality’s identity, it reflects the new partner's core conviction, providing value beyond standard gaming furniture. It offers gamers the chance to create a custom setup that transcends basic gear, allowing for personal expression. This underscores the idea that success in esports depends not just on in-game talent, but also on the caliber of the players' environment. “We are thrilled to partner with Blacklyte and welcome them into the Team Vitality family. This collaboration arrives at a pivotal moment for the club in Counter-Strike, coinciding with the debut of new marquee rosters, and broadly mirrors our goal to continuously elevate our standards in performance and innovation. Jointly, we are constructing environments that empower our players to realize their full potential at the highest level,” states Vas Roberts, Co-CEO of Team Vitality. “Team Vitality is among the most renowned entities in global esports, and we are eager to collaborate to introduce this new generation of gaming furniture. We aim to develop a fresh gaming ecosystem that enables Team Vitality athletes to practice in setups that boost their playstyles while remaining supportive and stylish,” remarks Blacklyte CEO Alex Liu. “Blacklyte has consistently led the charge in redefining performance gear in esports, and this alliance is a logical next step in that journey.” An esports partner with deep roots in the industry By aligning with Team Vitality, Blacklyte seeks to enhance its brand recognition, weave itself into the performance habits of players, and solidify its position as a standard for professional-grade comfort and assistance. The two brands will also collaborate on activations meant to boost fan engagement and conversion. Constructed with a long-term outlook, this partnership will back the club’s key upcoming competitive milestones, such as future global professional tournaments and events. It demonstrates a shared goal to connect with the fanbase and foster a unified environment that links players, creators, and fans. Blacklyte is already a well-known entity in the esports world, with its award-winning desks and chairs utilized by elite esports athletes and teams globally. Following partnerships with groups like Team Liquid, Team Spirit, and Fnatic, the brand now unites with Team Vitality and its competitive prowess. On the tournament front, Blacklyte also serves as a partner for major circuits including BLAST and StarLadder. These partnerships emphasize its deep dedication to top-tier athletes and the international competitive landscape. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

Pragmatic Play Amps Up the Sweetness in Sweet Bonanza 2500

(AsiaGameHub) -   Pragmatic Play, a top-tier content supplier in the iGaming sector, has upgraded its enduring candy-themed brand with the debut of Sweet Bonanza 2500, featuring dynamic 2,500x multipliers. Situated in a recognizable candy landscape, the 6×5 slot preserves its classic allure and mechanics, where 8-12+ matching symbols appearing anywhere on the grid grant base game rewards of up to 50x. The bonus round, consisting of 10 free spins, is initiated by four lollipop scatters, with multiplier symbols potentially landing on any turn. During this mode, the combined value of all on-screen multipliers is applied at the conclusion of the tumbling sequence, allowing players to secure wins of up to 25,000x. To enhance winning opportunities in certain markets, Sweet Bonanza 2500 includes a variety of special bets and bonus buy features. These options unlock multipliers in the base game, ensure higher minimum multipliers, and provide the chance to trigger Super Free Spins. The first Super Free Spins variant boosts the minimum multiplier value to 20x. The second variant establishes a 10x minimum and triggers a progressive total multiplier that accumulates throughout the feature, amplifying later wins. Sweet Bonanza 2500 is the newest entry in one of Pragmatic Play’s most celebrated game franchises, which also includes notable titles such as Sweet Bonanza Super Scatter and the live casino game show Sweet Bonanza CandyLand. Sharon McHugh, Director of Public Relations at Pragmatic Play, remarked: “Offering vibrant visuals, a new 2,500x max multiplier, and a mouthwatering selection of special bets, Sweet Bonanza 2500 is packed with even more sweetness for fans of the iconic game series.”   This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

Red Rock Resorts Shares Q1 Financial Growth with Boosted Net Revenue

(AsiaGameHub) -   Year-on-year, revenues saw a 1.9 per cent rise. US.- Red Rock Resorts announced its financial performance for the first quarter ending March 31, 2026. Total net revenue reached $507.3m, representing a 1.9 per cent growth compared to the first quarter of 2025. Net income fell by 3.8 per cent to $82.7m, and adjusted EBITDA declined by 1.2 per cent to $212.6m. Operations in Las Vegas produced $499.5m in net revenue, a 0.9 per cent year-over-year improvement. Adjusted EBITDA for this segment dropped 1.5 per cent to $232.4m. Native American operations contributed $4.7m in net revenue and $2.9m in adjusted EBITDA, stemming from development and management fee activities. Red Rock Resorts, which holds an indirect equity stake in and manages Station Casinos, recorded net revenues of $2.01bn in 2025, a 3.7 per cent annual increase. During that year, net income climbed 22.1 per cent to $355.7m. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

Unearth Ancient Riches in Swintt’s Egypt King Book Hunt Unlimited

(AsiaGameHub) -   Swintt's latest SwinttPremium title challenges players to journey through the sands of time, hunting for expanding symbols, limitless free spins, and valuable prizes with an Ancient Egyptian motif. Swintt has broadened its Premium slot collection with Egypt King Book Hunt Unlimited, a game rich with features that merges a classic Ancient Egyptian setting with captivating gameplay mechanics aimed at boosting player engagement and winning opportunities. Played on a five-reel grid, the title transports players to a realm of concealed riches, where the central Book Hunt feature is key. Functioning as both a scatter and an expanding wild, the book symbols uncover a special icon that can spread over the reels, greatly enhancing the chances of forming high-paying combinations. This essential element is crucial in the Free Spins bonus, as players can earn extra spins whenever new book symbols land. Thanks to the Unlimited Free Spins feature, the bonus game can persist indefinitely when the right symbols appear, providing prolonged play and the chance to accumulate considerable rewards. Crafted with SwinttPremium's signature meticulousness, Egypt King Book Hunt Unlimited offers a high-quality visual journey complemented by deep soundscapes, guaranteeing its distinction in a crowded marketplace and its broad appeal to players. In line with other games in the Premium series, this release also incorporates a Gamble Feature, giving players the option to wager their recent wins in a straightforward card game for a shot at multiplying their payout. Anthony Dalla-Giacoma, Chief Commercial Officer at Swintt, said: “Egypt King Book Hunt Unlimited is a powerful new entry to our Premium portfolio, blending a popular theme with game mechanics intended to sustain player interest. “The Unlimited Free Spins mechanic, combined with the expanding Book Hunt feature, forms an engaging cycle of play that holds the promise of major wins. This makes it an appealing choice for operators seeking to upgrade their casino library with top-tier content.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

Inspired Unveils Three New iGaming Slots: MICE HEIST™, JAGUAR GEMS POT™, and GOLD CASH FREE SPINS FORTUNE EDITION™

(AsiaGameHub) -   Leading B2B provider of gaming content, systems and solutions Inspired Entertainment, Inc. (NASDAQ: INSE) today announced the launch of Mice Heist, Jaguar Gems Pot and Gold Cash Free Spins Fortune Edition across the UK and Malta iGaming jurisdictions. Mice Heist, featuring the Big Money Race feature, brings a fast-paced rooftop slot adventure that reimagines the popular Cops ‘n’ Robbers Big Money with a fresh, playful new twist. The game maintains high player engagement through frequent base game wins, as players follow the mischievous mouse as it collects Cheese Cash symbols to earn additional rewards. Excitement builds with the Race Bonus feature, which activates when three or more Bonus symbols appear. Here, the mouse and the cop compete in a high-stakes sprint to the bank, with players able to unlock multipliers, collect cash, or risk triggering the alarm. Enhanced by customizable gameplay options including Bonus Buy, Gamble, Fortune Spins and Fortune Bet, Mice Heist blends suspense, strategy and lively action into a thrilling slot experience, offering players an entertaining journey with the potential for big rewards. Jaguar Gems Pot, featuring Twin Pays, delivers a feature-rich classic slot experience set in a lush jungle environment, combining a traditional 5×3 reel layout with 10 win lines and bi-directional payouts to maximize winning potential. At its core, a pseudo-persistent jewel pile builds momentum throughout the base game, with scatter symbols building anticipation as players draw closer to unlocking a bonus wheel that can award expanding wilds, direct bonus entry, or access to a Super Bonus with wilds already in play. The game’s dual-trigger system ensures frequent engagement peaks, paired with a standout expanding wild mechanic that fills entire reels and transforms into sticky wilds during Free Spins to boost win potential. Enhanced by Fortune Bet, flexible Bonus Buy options and an optional Gamble feature, the game blends accessible gameplay with layered progression and striking visuals, creating an exciting slot adventure perfect for casual casino players. Gold Cash Free Spins Fortune Edition builds on the success of the top-performing Gold Cash Free Spins, introducing new Fortune Spins and Bonus Buy modes to deliver heightened excitement, greater flexibility and increased win potential to one of the company’s most successful games of all time. Fortune Spins removes lower-value symbols, creating a high-impact experience focused on premium symbols, wilds and bonus triggers, while Bonus Buy lets players fast-track directly into the Bonus round for instant action. The title retains its proven core features, including the popular Gamble mechanic and Fortune Bet. With the classic Free Spins Bonus still at its heart, the game combines simplicity with added layers of choice and feature-driven intensity, delivering a faster-paced, more dynamic evolution of a globally recognised slot. Claire Osborne, Managing Director of Interactive at Inspired Entertainment, said: “We’re excited to launch these three new titles, each combining distinctive themes with engaging, feature-rich gameplay. From fast-paced action to momentum-driven mechanics and enhanced classic play, these games highlight our focus on evolving proven concepts to deliver compelling player experiences and support operator performance.” For more information on Inspired’s latest iGaming content, visit: inseinc.com/interactive/games This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

Massachusetts Gaming Commission resumes sports betting licensing process

(AsiaGameHub) -   This move came in response to a petition from Bet365. US.- The Massachusetts Gaming Commission (MGC) has unanimously voted to reopen the application window for sports betting licenses. The action follows a request from Bet365, which is seeking to obtain a Category 3 Sports Wagering Licence. Firms wishing to seek a licence must file a Notice of Intent with the Commission by May 15. The form is available on the MGC’s website. Sports wagering licences fall into three categories. Category 1 covers in-person betting at a casino, category 2 is for retail wagering at a racetrack, and category 3 is for online sports betting. Category 3 licenses may be tied to a category 1 or 2 licensee or operate independently. When sports betting first went live in the state, 16 companies submitted licence applications. Three later pulled out, one submission was considered incomplete, and two operators stopped their activities after being licensed. In March, Plainridge Park Casino (PPC), MGM Springfield (MGM), and Encore Boston Harbor (EBH) posted $107.8m in gross gaming revenue (GGR), a 2.6 per cent increase from the previous year. The seven online and three retail sports betting licensees produced $65.4m in taxable sports wagering revenue (TSWR). The total sports betting handle reached $699m, comprising $690.7m wagered online and $8.3m placed at physical venues. The MGC also recently introduced PlayWell, a new responsible gambling and player wellness program that will succeed its former GameSense effort. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

BetConstruct AI to Present Its Complete iGaming Suite at iGaming Africa 2026

(AsiaGameHub) -   BetConstruct AI is set to participate in iGaming Africa, scheduled for May 4–5 at Stand A05 in Nairobi, Kenya. The company's primary focus at the event will be its Best Sportsbook for the World Cup 2026, enhanced by features like Special Bets, Powerfull, and Bet on League. These offerings are designed to help operators boost engagement both before and during the tournament without requiring any additional development work. For World Cup activations, there will be no associated costs. New partners will immediately benefit from a 65% discount on platform setup, along with 100% access to the Core Suite. This means the Sportsbook and all other BetConstruct AI products will be entirely free for the first three months, followed by a 65% discount for months 4 through 12. Third-party tools will be available at a 51% discount for three months. BetConstruct AI will also be showcasing its comprehensive ecosystem, which includes its Sportsbook Platform, Casino Platform, Affiliate Ecosystem, Retail Solutions, and its suite of AI-powered tools. The Sportsbook Platform boasts over 140,000 pre-match events and more than 12,000 monthly live esports events. The Casino Platform, on the other hand, integrates over 350 providers through a single, unified aggregation API. The AI suite, featuring products such as CRM AI, Umbrella AI, AI Game Recommendation System, and Betting Mate AI, is designed to support various functions including churn prediction, risk management, real-time personalization, and conversational betting. The Retail Solutions will highlight how operators can seamlessly connect their land-based and digital channels to create a truly omnichannel customer experience. Attendees are encouraged to visit Stand A05 to explore these innovative solutions.   This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

SoftConstruct Unveils ‘RecSys’ – Exclusively On iGaming Real Talk

(AsiaGameHub) -   During an exclusive interview at AIBC Eurasia in Dubai, iGaming Real Talk featured Mushegh Khachatryan, Chief AI Officer at SoftConstruct AI, as the company introduced its groundbreaking RecSys (AI Game Recommendation System). Khachatryan elaborated on how RecSys transcends standard recommendation tools by interpreting player emotions in real-time and providing context-aware suggestions for operator actions. Mushegh Khachatryan, Chief AI Officer at SoftConstruct AI, remarked: “It is possible to grasp a customer’s emotional state instantly and propose the most effective next step. Our goal is to develop intelligent systems capable of both reasoning and execution.” Drawing on over a decade of AI experience in fintech and banking, Khachatryan described the creation of SoftConstruct’s AI Center of Excellence, which was staffed by top-tier talent from various sectors. This initiative produced production-ready agentic AI like RecSys, enabling operators to automate decision-making and provide highly individualized, Netflix-style player journeys. Surya Palli, Host of iGaming Real Talk, noted: “SoftConstruct is essentially developing a Netflix-like personalized environment for the iGaming sector, ensuring every user has a lobby tailored specifically to them.” The conversation also addressed responsible gaming, highlighting how AI identifies problematic behavior more rapidly and reliably than human staff, suggesting interventions that maintain a balance between player safety and business expansion. Khachatryan underlined the importance of transparent and regulated AI: “AI is intended to quintuple team productivity rather than substitute for human workers… Without established constraints, short-term gains from AI could eventually damage a business.” Operators can now oversee campaigns, risk management, and personalization through intuitive chat interfaces, achieving at least 85% accuracy from the start. The complete interview is available on the iGaming Real Talk YouTube Channel. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

The Malta stage of the Blokotech Padel Tour turns out to be another great success

(AsiaGameHub) -   Blokotech, a prominent leader in iGaming software solutions, has successfully concluded the second stage of the Bloko Padel Tour 2026 in Malta, in collaboration with SiGMA World. The tournament provided a relaxed, on-court environment for key industry stakeholders, further transforming how relationships are forged within the sector. Building on the success of the inaugural event in Buenos Aires, the Malta competition saw 35 teams compete amidst a vibrant atmosphere and strong sense of community throughout the day. Held at the exclusive IK Padel Village, the tournament featured both Pro and Beginners divisions, attracting a diverse range of talent from the global iGaming industry. Blokotech Co-Founder and CEO Salvatore Messina stated: “The reception for the Malta event has been outstanding. Each stage is generating increased interest as we progress towards our Grand Finale in Rome. Once again, we have provided a platform for networking and competition that our participants thoroughly enjoyed. We extend our gratitude to all partners who contributed to Malta's success – we eagerly anticipate Miami!” In the Pro category, Andrea Zammit and Borja Jimenez emerged victorious, with Peter Curmi and Salvatore Fasciana securing the runner-up positions. The Beginners category saw Gabriele Sarti and Marco Pozzoli claim the top spot, followed by Viki Vitanyi and Davide Dorato in second place. Craig Luke was recognized as the Best Player of the tournament and received a signed Totti shirt for his performance. The Bloko Padel Tour offers a more engaging and genuine approach to connecting, collaborating, and establishing enduring partnerships. The next event on the schedule is in Miami on 9 June, hosted at Ultra Padel Club in Magic City, as the journey to the Grand Finale in Rome continues.   This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

馮德萊恩因「雙重標準」遭抨擊(圖片/影片)

(SeaPRwire) -   歐盟議員指控歐盟委員會主席在外交政策上立場不一,且未能抑制飆升的能源成本 歐盟委員會主席烏爾蘇拉·馮德萊恩再次在歐洲議會受到抨擊,議員們指責她在外交政策上持雙重標準,且未能保護歐盟公民免受能源成本飆升的影響。 在週三關於歐盟中東戰略和能源安全的辯論中,來自多個黨派的歐洲議會議員表達了他們的不滿,指出歐盟的回應缺乏明確的方向和連貫性。 比利時議員凱瑟琳·范·布雷姆特質疑了歐盟的可信度,她表示這種可信度正因布魯塞爾「我們外交政策中的雙重標準」而受到損害——即在烏克蘭衝突中對俄羅斯實施制裁,卻對以色列在加薩、西岸和黎巴嫩的行動保持「沉默」。  比利時歐洲議會議員凱瑟琳·范·布雷姆特。 © European Parliament 義大利歐洲議會議員羅伯托·萬納奇將歐盟在中東問題上的不作為政策比作「掠食者到來時凍僵裝死的蟑螂」,他認為如果歐盟委員會當初是「對自己實施封鎖」而非對成員國實施,歐洲人本可免於「許多損害和痛苦」。 葡萄牙歐洲議會議員若昂·奧利維拉指責馮德萊恩因美國總統唐納德·川普的壓力而「保持沉默」。「馮德萊恩沒有說一句話來譴責對伊朗的侵略和以色列的行動、對黎巴嫩的入侵、黎巴嫩人民的被殺以及超過120萬人在黎巴嫩流離失所,」他說。 奧利維拉還指責布魯塞爾支持一項「在跨國公司的領導和指導下」的政策,稱「我們必須終結對能源部門的新自由主義控制,」並辯稱「沒有採取任何措施來控制價格和支持農民。」 葡萄牙歐洲議會議員若昂·奧利維拉。 © European Parliament 奧地利綠黨歐洲議會議員托馬斯·瓦茨表示,歐盟仍然陷於重複的依賴循環中,他警告說,在不同外部供應商之間轉換依賴關係相當於「一條死胡同」,而非長久之計。「這對經濟不利,對人民不利,對能源價格不利,」他論述道。 奧地利歐洲議會議員托馬斯·瓦茨。 © European Parliament 波蘭歐洲議會議員格熱戈日·布勞恩曾多次表示布魯塞爾的政策正將歐盟拖入戰爭,他使用了極具煽動性的言辭,稱馮德萊恩為「帝國領袖夫人」,這是指納粹時代的軍銜。他認為能源危機並非暫時性的,而是「極其錯誤的決策」的結果。 波蘭歐洲議會議員格熱戈日·布勞恩。 © European Parliament 本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。

Nevada’s March Gaming Revenue Sees Uptick

(AsiaGameHub) -   Revenue saw an 11.8 per cent increase compared to the previous year. US. - The Nevada Gaming Control Board (NGCB) has announced that the state's casinos reported $1.43 billion in revenue for March. This represents an 11.8 per cent year-over-year increase, up from the $1.23 billion generated in February. Clark County, encompassing areas such as the Strip, downtown Las Vegas, North Las Vegas, the Boulder Strip, and surrounding regions, brought in $1.3 billion, marking a 12.7 per cent rise from the same period in 2025. The Las Vegas Strip alone accounted for $780 million, an increase of 14.4 per cent. In Washoe County, which includes casinos in Reno, Sparks, and North Lake Tahoe, revenue reached $87.8 million, a 7.3 per cent increase. South Lake Tahoe generated $17.6 million, up 19.7 per cent, while Elko County reported $35.3 million, a decrease of 4.8 per cent, and the Carson Valley Area saw $12.2 million, an increase of 5.3 per cent. The state collected $93 million in percentage fees, which is a 17.2 per cent increase compared to the same period in 2025. During March, Boyd Gaming inaugurated Cadence Crossing in Henderson, Nevada. This new property is situated adjacent to the Jokers Wild Casino, near the intersection of Boulder Highway and Warm Springs Road. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

MGM Resorts International Announces Revenue Growth in Q1

(AsiaGameHub) -   Net revenue reached $4.5 billion, marking a 4 percent rise compared to the same period last year. US.- MGM Resorts International has announced its financial outcomes for the first quarter, concluding on March 31, 2026. The company posted record consolidated net revenue of $4.5bn, a 4 percent increase year-over-year. The report indicates net income amounted to $125 million, versus $149 million in the prior-year quarter. Consolidated adjusted EBITDA came in at $580 million, a decline from $637 million. The Las Vegas Strip Resorts segment saw net revenue of $2.2 billion, a marginal increase from the first quarter of 2025. The segment's adjusted EBITDAR was $749 million, an 8 percent decrease. Regional operations produced revenue of $918 million, up 2 percent, with adjusted EBITDAR of $259 million, down 7 percent. MGM China’s revenue grew 9 percent to $1.1 billion, while its adjusted EBITDAR was $273 million, a 4 percent decline. MGM Digital‘s revenue surged 43 percent to $183 million. It recorded an adjusted EBITDAR loss of $26 million, an improvement from a loss of $34 million in the same quarter last year. Bill Hornbuckle, president and CEO of MGM Resorts International, stated: “We are pleased to report record first-quarter consolidated net revenues, primarily fueled by MGM China and MGM Digital, alongside growth at our BetMGM North America Venture. MGM Resorts’ Las Vegas Strip Resorts achieved comparable quarterly top-line growth for the first time in over a year, with monthly net revenues gaining momentum through March. Looking ahead to the second quarter and beyond, we observe positive indicators driven by robust convention bookings, our newly launched all-inclusive promotion, and our recently renovated rooms at the MGM Grand Las Vegas.” Jonathan Halkyard, CFO of MGM Resorts International, commented: “This month, we finalized the sale of the operations of MGM Northfield Park for $546 million, which reflects a valuation multiple significantly higher than those currently assigned to our premium and diverse portfolio. The proceeds grant MGM Resorts additional liquidity to be utilized in alignment with our strategic priorities, which include upholding a strong balance sheet and returning capital to shareholders via share repurchases.” For the full year 2025, the company posted consolidated net revenue of $17.5 billion, a 2 percent year-on-year increase. Net income was $206 million, down from $747 million in 2024. Consolidated adjusted EBITDA was $2.4 billion, rising 1 percent year-on-year. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.

五角大樓低估伊朗戰爭成本 – CNN

(SeaPRwire) -   消息人士告訴該媒體,提交給國會的250億美元數字不包括重建在伊朗打擊中受損的美國基地的費用 CNN援引三位知情人士的話報導,五角大樓對伊朗戰爭的最新成本評估是一個低估的數字,其中不包括衝突期間美國軍事基地遭受的廣泛損害。 周三,五角大樓高級官員Jules Hurst向眾議院武裝部隊委員會的立法者發表了關於這場具爭議戰爭成本的首份官方聲明,估計約為250億美元。 然而,消息人士告訴CNN,若將重建中東各地受損美國軍事設施的費用考慮在內,實際成本要高得多。一位消息人士認為真實數字接近400至500億美元。 據CNN報導,衝突期間伊朗在海灣地區的打擊損壞了至少九個美國軍事地點,包括巴林、科威特、伊拉克、阿拉伯聯合大公國和卡達的設施。據報導,數個美國雷達系統被摧毀,包括約旦境內美國THAAD導彈連的相關部件,以及阿拉伯聯合大公國兩個地點的類似設施。該媒體補充說,一架美國空軍E-3 Sentry在沙特阿拉伯空軍基地的打擊中也被摧毀。 Hurst指出,250億美元中的大部分用於彈藥。戰爭部長Pete Hegseth拒絕說明該數字是否包括受損美國基地的維修費用。 上周,Hurst還告訴記者,五角大樓尚未對海外設施的損害做出最終估計,且維修費用並未反映在戰爭部2027年1.5萬億美元的預算申請中。 在周三的聽證會上,民主黨和一些共和黨立法者質詢五角大樓官員,眾議員Ro Khanna稱250億美元的估計「完全錯誤」,因為他們此前告訴國會,衝突僅在前六天就花費了大約110億美元。 Hegseth還因戰爭的經濟影響、汽油價格上漲以及衝突的誤導性理由而受到審查。這位戰爭部長反駁稱,民主黨人「魯莽、無能且失敗主義」,並堅稱該成本是合理的,以防止伊朗獲得核武器。 美以對伊朗的戰爭於2月下旬發動,最初預計持續數週,已造成超過1300名平民死亡,並因霍爾木茲海峽持續被封鎖而引發全球能源危機。本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。

歐盟打擊「僱傭暴力」行動 數百人遭逮捕

(SeaPRwire) -   歐洲刑警組織(Europol)表示,犯罪分子透過社群媒體與通訊平台招募年輕人從事謀殺與攻擊行為 歐盟警政署Europol在聲明中表示,一個為打擊「暴力即服務」模式而成立的新任務執行小組在運作第一年就逮捕了280人。 這個被命名為GRIMM的任務小組於去年4月成立,應對日益嚴重的外包暴力趨勢——此模式有時被稱為「零工經濟式恐怖主義」,犯罪分子透過社群媒體僱傭個人犯下從攻擊到謀殺的各種罪行。該任務小組匯集了多個歐盟國家、英國、挪威與冰島的警方人員。 「暴力不再侷限於…地方生態,它越來越以服務形式提供:具備可及性、可擴展性,並由能跨越邊境進行招募、協調與執行行動的線上生態系統驅動。」,周三發布的聲明中如此寫道。聲明補充指出,已有超過1400名與這些活動相關的人員被確認身份。 「這一現象正像野火一樣在歐洲蔓延。」歐洲刑警組織歐洲嚴重有組織犯罪中心負責人安迪·克拉格(Andy Kraag)接受荷蘭電視節目《Nieuwsuur》採訪時表示。 克拉格表示,招募行動主要透過Snapchat、Telegram、TikTok等平台以及遊戲環境進行。近期案例包括年僅14歲的青少年被線上招募,在丹麥與瑞典從事槍擊行動,以及一名荷蘭嫌疑人被指控為兩名未成年人士擔任逃車司機,這兩名未成年人在2025年於德國策劃了一連串爆炸案。 此報告發布之際,歐洲正推動限制未成年人使用社群媒體,因為各界越來越擔憂心理健康、網路安全,以及平台設計容易令人上癮的問題。法國已通過針對15歲以下民眾的年齡驗證法案,德國則正在討論禁止14歲以下民眾使用社群媒體,英國正考慮對16歲以下民眾施加使用限制,同時限制容易上癮的功能,歐洲議會則支持一項具約束力較弱的提案,要求在整個歐盟區域設立最低使用年齡為16歲。 通訊與遊戲平台越來越受到嚴格審查。在歐盟使用者不足4500萬的Telegram,因被指未能打擊非法內容,正面臨法國的刑事調查;而俄羅斯當局則以安全考量為由,對該服務施加使用限制。 俄羅斯也封鎖了線上遊戲平台Roblox,理由是該平台傳播包括極端主義內容在內的非法物料,以及成人試圖透過Roblox的聊天功能聯繫未成年人。本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。