(AsiaGameHub) - DSTGAMING has been confirmed as the official Lanyard Sponsor for HIPTHER Baltics: Riga, taking place on May 11 at Grand Hotel Kempinski Riga. This partnership enhances the company’s visibility within the Baltic gaming sector. The company will serve as the official Lanyard Sponsor for HIPTHER Baltics: Riga on May 11 at Grand Hotel Kempinski Riga, strengthening its visibility within the Baltic gaming sector. HIPTHER Baltics: Riga is recognized as a key regional event that unites professionals from gaming, technology, compliance, and digital industries to explore industry advancements, operational challenges, and new opportunities in the Baltic region. The summit is anticipated to draw a wide range of operators, suppliers, and service providers interested in building professional connections and staying updated on evolving market trends. As the official Lanyard Sponsor, DSTGAMING’s branding will be prominently displayed throughout attendees’ experiences—from check-in and networking sessions to panel discussions and business meetings. Given their constant use, lanyards provide frequent brand exposure as participants move across the venue. DSTGAMING continues to grow its international footprint by participating in industry exhibitions, sponsorship initiatives, and regional conferences. Its white-label casino platform offers scalable infrastructure, backend management tools, and operational solutions designed to help operators improve efficiency in competitive gaming markets. Engaging directly with regional events remains a core element of DSTGAMING’s broader strategy. By attending events like HIPTHER Baltics: Riga, the company stays informed about industry shifts and strengthens relationships with partners and stakeholders across various jurisdictions. With preparations underway for the May summit, DSTGAMING is eager to contribute to the dynamic atmosphere of HIPTHER Baltics: Riga and connect with attendees throughout the event. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
ReferOn announces the completion of the management buyout
(AsiaGameHub) - This transition in executive leadership will uphold the company’s foundational values and strategic direction. Press release.- ReferOn has announced the successful completion of a management buyout. The deal sees former General Manager Alex Bukin take ownership of the platform, marking the company’s entry into a new phase of independent growth. Bukin will now serve as chief executive officer (CEO), guiding the business through its next stage of development. Reflecting on the platform’s progress three years after launch, Alex Bukin, CEO of ReferOn, stated: “This marks a pivotal moment for ReferOn and the start of an exciting new chapter for the company. The management buyout enables us to maintain a long-term vision focused on continuously evolving the platform. We are fully committed to advancing product development, enhancing offerings for our partners, and supporting ReferOn’s ongoing expansion across key markets.” The buyout comes at a time of significant momentum for the company. Built on a foundation of operational efficiency and scalable technology, ReferOn continues to strengthen its position within the industry. In its first 12 months, the platform recorded 35.7 million clicks, 2.4 million registrations, 18,000 affiliates, and 136,000 active trackers. The company’s full suite of tools provides operators and affiliates with greater flexibility, driving growth that recently earned ReferOn recognition as “Best Affiliate Platform” in both 2025 and 2026 by leading industry authorities. This leadership change will not impact day-to-day operations; customer support and existing partnerships will continue as normal. As part of its broader expansion strategy, ReferOn is further developing its product portfolio with the introduction of new features, including Refie, the platform’s integrated interface layer. The platform consistently improves user experience and security through dynamic reporting, Company Grouping, Sub-Affiliation, Independent Deal Calculation (IDC), two-factor authentication (2FA), and comprehensive mobile optimization. To ensure seamless continuity, the current leadership team remains in place as the company embarks on its next phase of growth. Alongside Bukin’s appointment as CEO, Vlad Bondarenko has moved from head of product to chief product officer, and David Harris, previously operations lead, has been promoted to chief operations officer. As ReferOn moves forward, it remains dedicated to delivering high-performance tools for operators and upholding its commitment to innovation in affiliate management. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
BETBY leads B2B sports betting suppliers with a fully priced World Cup bracket as part of its expanded tournament offering
(AsiaGameHub) - BETBY has unveiled its World Cup package, which includes pre-draw bracket odds and microbetting. The offering also features a customizable eWorld Cup and a dedicated tournament hub. Press release.- BETBY has announced the launch of its comprehensive World Cup offering, highlighted by a unique advantage for operators: odds for the entire World Cup bracket available even before the official draw. Launched precisely one month before the opening match, BETBY’s World Cup package provides operators with a significant head start, allowing them to initiate campaigns and capture player interest well in advance of the tournament's commencement. This offering also serves as an additional marketing tool for operators to boost engagement and maximize player interaction leading up to the event. By presenting a fully pre-priced tournament structure encompassing all potential matchups, BETBY empowers operators to offer betting markets from the group stage all the way to the final from the outset. This early availability significantly extends the betting lifecycle, giving players the chance to engage with the complete tournament narrative beforehand and fostering sustained activity during the build-up to kickoff. To further enhance engagement during the tournament, BETBY is introducing microbetting for the World Cup, enabling wagers on events occurring within one-minute intervals throughout each match. With a minimum of 90 intervals per game, players can bet on outcomes such as throw-ins, fouls, corners, offsides, goals, and goal kicks. This real-time, high-frequency betting format transforms the viewing experience into a continuous stream of opportunities, keeping users actively involved from kickoff to the final whistle while increasing interaction levels, boosting ARPU, and strengthening retention. Complementing this is BETBY’s eWorld Cup, an esports experience that simulates all tournament matches in a short-format, high-frequency environment. With matches lasting only a few minutes, the e-sim ensures continuous football action, helping operators fill off-peak gaps and overcome time zone challenges while maintaining consistent user engagement. The product is fully customizable, allowing operators to tailor visuals, teams, match configurations, and margins to align with their brand and commercial strategy. BETBY’s World Cup offering is further supported by a dedicated tournament hub, designed to centralize all content, data, and betting opportunities within a single interface. Users can explore group stages and full bracket progression, access event pages, view promotions and line banners, watch video content, and analyze detailed statistics, creating a more immersive and informed betting experience. The package includes boosted odds across all World Cup events, daily featured offers, and a wide selection of prebuilt “hot” combos with enhanced pricing, giving operators the flexibility to engage a broad player base, from high-value users to casual bettors. Operators also benefit from one of the most extensive market coverages in the industry, spanning main markets, outrights, props, and special bets, supported by a trading team ready to accommodate bespoke requests. By combining early market availability, real-time engagement tools, continuous betting opportunities, and deep trading flexibility, BETBY delivers a complete solution designed to maximize operator performance throughout the World Cup. Chris Nikolopoulos, chief commercial officer at BETBY, stated: “As the biggest sports event worldwide, the World Cup is as much about preparation as it is about execution. “By being the first B2B sportsbook provider to make the full tournament bracket available ahead of the draw, we’re giving operators a clear advantage: the ability to start engaging players earlier and build momentum well before kickoff. At the same time, other features like microbetting and our eWorld Cup ensure that engagement stays high throughout every stage of the competition. We’re delivering a complete content portfolio that allows our partners to maximize both player activity and revenue across the entire World Cup cycle.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
Initial agenda revealed for 2026 Gaming in Holland Conference
(AsiaGameHub) - The Gaming in Holland Conference has unveiled the preliminary agenda for its upcoming event on June 4 in Amsterdam, with a focus on strategies to regain control of the regulated market from illegal competition. Press release – The Gaming in Holland Conference, scheduled for Thursday, June 4, in Amsterdam, has released its initial agenda. As customary, the event will gather key decision-makers in the regulated Dutch gambling sector. Furthermore, this year’s edition will examine the necessary steps and effective collaboration methods required to #ReclaimTheMarket amid rising threats from unfair and illegal operators. A selection of confirmed conference sessions is listed below. A complete agenda can be accessed here: https://www.gamingin.eu/holland/agenda26 Gaming in Holland Conference – Preliminary Agenda (Please note that all session titles are subject to change.) Keynote: Market developments & regulatory responses Challenges & opportunities in the Dutch market: The view from the boardroom 1 Challenges & opportunities in the Dutch market: The view from the boardroom 2 The challenge of the black market: Towards a European response The Dutch gambling market in numbers Player protection in the Dutch market #ReclaimTheMarket: Will players go along? Game popularity: Onshore and offshore offerings compared Navigating KSA reliability assessments: From licence application to M & A approval Breakout sessions In addition to the main programme, the 2026 GiH Conference will include several focused breakout sessions, such as: Renewing your Dutch gambling licence: Tips and practical guidance AMLR/AMLA compliance for gambling operators GiH Conference: #ReclaimTheMarket & key decision makers Gaming in Holland founder comments: “While the annual Gaming in Holland Conference continues to serve as the primary hub for updates on the Dutch gambling market, this year we aim to address one of the industry’s most pressing challenges: reclaiming market share lost to increasingly aggressive illegal competitors. There are no easy solutions, but stakeholders in the regulated market are not powerless. With all key decision-makers and market participants present in Amsterdam, I am confident that meaningful dialogue and progress can be achieved.” Practical information The 2026 Gaming in Holland Conference will be held on Thursday, June 4 at the KIT Royal Tropical Institute in Amsterdam. Registration for the 2026 GiH Conference is now open. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
Smart Ways to Organise Payments for Better Rewards and Everyday Savings
SINGAPORE, May 11, 2026 - (ACN Newswire via SeaPRwire.com) - Managing daily expenses can feel overwhelming, especially when bills, subscriptions, and lifestyle spending happen across different platforms. However, organising payments strategically using credit cards and cashbacks, and structured spending habits can help unlock better control, higher cashback, and long-term savings. In Singapore, where digital payments are widely accepted, aligning expenses smartly can help turn routine spending into value-earning opportunities.Unplanned spending often results in missed reward opportunities and unnecessary fees. When payments are scattered across multiple methods, tracking expenses becomes difficult, and potential cashback categories may go underutilised.In 2023, the average monthly household expenditure in Singapore was SGD 5,931. When monthly recurring payments are aligned under suitable cards, even a modest cashback rate of 1.5-5% can add up meaningfully over time.If you are looking to make the best use of your cashback credit cards and maximise your savings, here are some tips that you might find useful.Understand your monthly spending categoriesBefore selecting or using credit cards strategically, it helps to map out where money is being spent each month. This exercise can help distinguish between fixed recurring expenses and flexible lifestyle spending. With digital payments now a common part of daily life, small expenses can add up quickly without you noticing.Typical monthly spending categories may include groceries, transport, dining, utilities, mobile bills, insurance premiums, and online shopping. On average, Singaporeans spend around SGD 455 per month on food and groceries alone and an additional SGD 128 per month on public transport.When these categories are clearly defined, it is easier to identify which expenses qualify for cashback and which do not.Match the right Credit Card to the right expenseDifferent credit cards are designed to reward different types of spending. Some cards focus heavily on dining and entertainment, while others provide higher cashback on groceries, transport, or online purchases.For example, one card may offer 5% cashback on dining capped at SGD 50 monthly, while another provides 3-4% on online shopping and subscriptions. When all expenses are charged randomly to a single card, these benefits may remain underutilised.Assigning specific cards to specific expense categories can help structure spending without increasing it. This method allows users to stay within cashback limits, reduce confusion, and improve the efficiency of rewards across everyday transactions.Automate recurring bills for consistent cashbackAutomating recurring payments can help maintain consistency in both budgeting and cashback accumulation. Many essential services support automatic card payments, including utilities, broadband, mobile plans, and digital subscriptions.Automation also reduces the risk of missed due dates and late payment fees.Use cashback earned in practical waysCashback earned through credit card usage can be more useful when applied intentionally rather than treated as incidental savings. Instead of viewing it as extra money, cashback can help offset regular expenses and improve monthly cash flow. When planned properly, even small amounts earned each month can support everyday budgeting.Some practical ways cashback may be used include:Offsetting utility or telco billsHousehold expenses such as electricity, water, mobile, and broadband form a significant portion of regular monthly spending. Cashback credited to the card statement can reduce these fixed expenses directly, helping stabilise monthly outflow.Reducing grocery spendingUsing cashback to offset statement balances can help cover weekly grocery and essentials from supermarkets, easing the impact of rising grocery costs.Covering transport expensesMRT travel, ride-hailing services, and fuel expenses can be a big expense if not planned well. Cashback can be redirected towards SimplyGo top-ups or occasional Grab rides, helping manage daily commute costs.Supporting annual or seasonal expensesAccumulated cashback from payments may help offset insurance premiums, travel bookings, or festive shopping, reducing the pressure of large one-time payments. Used consistently, cashback can quietly strengthen everyday financial planning without changing spending habits.Align large purchases with reward periodsLarger purchases, such as electronics, furniture, or travel bookings, can sometimes be planned around bank promotional periods. In Singapore, many credit card providers run limited-time campaigns during events like the Great Singapore Sale, year-end holidays, or major online shopping festivals. During these periods, users may receive additional cashback, higher reward caps, or bonus returns on select categories, subject to promotional terms and conditions.Aligning such spending with promotional windows can help convert unavoidable costs into reward-generating transactions. Over time, this approach can support better savings outcomes while keeping overall spending controlled.Final thoughtsOrganising payments thoughtfully can help transform daily expenses into meaningful rewards. By aligning spending categories, automating bill payments, tracking spending limits, and using cashback strategically, Singapore consumers may find greater value in routine transactions.While results vary based on lifestyle and spending patterns, a structured approach can help create clarity, flexibility, and small yet steady savings over time. With the right planning, cashback and credit cards can become practical tools that support smarter money management rather than complicate it.Disclaimer: This content is published by iQuanti Singapore Pte. Ltd., an external marketer engaged and compensated by UOB Ltd.Contact Information:Name: Sonakshi MurzeEmail: Sonakshi.murze@iquanti.comJob Title: ManagerSOURCE: iQuanti Copyright 2026 ACN Newswire via SeaPRwire.com. All rights reserved. www.acnnewswire.com
TaDa Gaming to Continue ‘One Beat Ahead’ Roadshow at SBC Summit Americas
(AsiaGameHub) - Global team to showcase US-tailored slots and shooting games at Stand 530. Press release.- TaDa Gaming will continue its successful ‘One Beat Ahead’ roadshow at SBC Summit Americas, Fort Lauderdale, Florida, this June 9 – 10. Highlighting TaDa Gaming’s focus on both the US and Latin American markets, the ‘One Beat Ahead’ initiative is designed to better understand player demands so it can develop the right products more quickly and deliver region-specific localisation to boost engagement and retention. A well-known brand in Latin America, TaDa Gaming was among the first content providers to meet Law 14,790 requirements in Brazil, with industry-leading certifications giving the ambitious provider a competitive edge. TaDa Gaming is currently building strong awareness of its immersive portfolio in Argentina, Colombia, and Peru, while reinforcing its presence in Mexico. In addition to regulatory expertise and skilled localisation for North and Latin American audiences, TaDa Gaming leverages technical know-how to deliver customised development for its partners. This ensures all content aligns closely with local player preferences and meets operators’ specific needs. With a full suite of global licenses, including those from the respected UKGC and Canada’s AGCO, TaDa Gaming has already launched over 100 slots and 20 shooting games across select U.S. states through partnerships with top-tier operators such as FanDuel and DraftKings. SBC Americas offers an ideal platform for TaDa Gaming to strengthen its reputation as a trusted supplier in regulated markets while introducing the next phase of its game innovation strategy. Visitors to Stand 530 can look forward to exclusive previews of Devil’s Treasures Twins and Coin Nonet, as well as hands-on playtesting of shooting games Fortune Zombie 2 and Lucky Shooter 2. Specifically crafted for the U.S. market, Fortune Zombie 2 introduces the first-ever avatars in TaDa Gaming’s titles and features earlier Boss introductions that remain active longer—increasing their share of total playtime. This results in extended reward cycles and more emotionally engaging encounters, enhancing overall player engagement. Aiming for a 10 per cent monthly GGR growth, TaDa Gaming plans to expand and release additional shooting games tailored specifically to drive immediate engagement with U.S. players. Beyond showcasing new content and meeting existing clients at Stand 530, the TaDa Gaming team is eager to connect with operators, regulators, and industry stakeholders to discuss market trends, regulatory updates, and potential strategic collaborations. Arthur Lee, Director of Business Development – US Markets at TaDa Gaming, said: “We’re excited to participate in SBC Summit Americas and engage with partners who share our vision for a responsible and regulated gaming future. Our latest releases reflect not only our creative direction but also our commitment to delivering compliant, high-performance content. We invite everyone to visit Stand 530 to learn more about how we can support your business goals.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
2000年代被低估得最嚴重的恐怖片現在可在Netflix上觀看
(SeaPRwire) - 對於一種以女性為主導的恐怖片類型,可以分為兩個時代:BJB(詹妮弗的 bodies 之前)和 AJB(詹妮弗的 bodies 之後)。這部電影的影響力巨大,儘管稍微滯後:雖然它已經重新被評價,但導演卡瑞娜·庫薩馬(Karyn Kusama)與編劇迪亞波羅·科齊亞(Diablo Cody)合作的這部恐怖片在首映時卻被視為失敗之作。當時的世界還沒有準備好接受 詹妮弗的 bodies,但在 2026 年,它的 relevance 比以往任何時候都更加強烈。現在它也更容易觀看,因為 Netflix 上已經開始 streaming 這部電影了。回顧起來,將這部電影——一部關於性別歧視與女性友誼的女性主導的恐怖喜劇片——僅僅因為其主演之一被公認為性感符號而 targeting teenage boys 是一種荒謬的做法。然而這就是 20th Century Fox 所做的,他們在 trailers 中突出展示了 Jennifer(梅根·福克斯) briefly 裸體游泳的場景,並將其 star 在 posters 上 sexualize。結果適得其反,詹妮弗的 bodies 被評論家們 dismissing,票房表現不佳。自那時起,共同主演阿曼達·塞佛瑞德(Amanda Seyfried) blame 了 marketing 對該 film 的 poor performance 的影響,她說:「marketing 真的很糟糕。就是這樣。我們都同意。」梅根·福克斯會把你的 heart 撕成碎片, literally。 | Walt Disney Co. 當時,福克斯最出名的是《變型金剛》系列的 starring role,庫薩瑪 deliberately 設法 play with 她那 bombshell image,讓她在片中飾演詹妮弗·希克(Jennifer Check),一個高中女生,在一次與撒旦系的 emo band 相遇後成為 blood-drinking succubus,當時正值 devastating fire 的夜晚。即使在 transformation 之前,詹妮弗 already has an edge:這部電影的主要樂趣之一在於其 witty dialogue, often enhanced with an eye roll and a hair toss from 福克斯。但它真正 singing 是在 paired with bloody scenes where 詹妮弗 rips horny high-school boys to shreds— a confrontational tactic that was too much for the male viewers studios were banking on to support a Megan Fox movie in 2009。與此同時,這部 films 的真正 audience of horror-loving teenage girls was quietly assembling in the background, drawn to the complicated relationship at its center。在 詹妮弗的 bodies 中,boys are disposable, but BFFs are forever。塞佛瑞德 co-stars as 詹妮弗 childhood best friend 和 foil Anita "Needy" Lesnick,第一個注意到 詹妮弗 man-eating ways 已經 become violently literal 的人,也是唯一試圖阻止 her killing spree 的人。影片中最精彩的 back-and-forth 就在於 friends 之間:「你在 killing people?」Needy asks。「不,我在 killing boys,」詹妮弗 replies。 stars 之間的 chemistry 也非常 fantastic,賦予影片 refreshing queer subtext,這種 subtext rises to the surface in one of the films most memorable scenes。 claws (and teeth) are out。 | The Walt Disney Co. 過去 17 年間,詹妮弗的 body 從 failed film 晉升為 cult classic,最終成為該時代 iconic movie—so much so that it’s difficult to call it “underrated” at this point。對於 today’s teenage girls,它是一部經典, fierce statement of defiance against those who would like to see them tamed。 even a sequel is in development, from a script Cody calls a “deeply personal” reaction to the original’s poor reception and ultimate redemption。儘管 ‘00s 時代的 popular culture rarely acknowledged this fact,girls and women do like horror movies。他們 always have。他們 especially like it when a horror movie is made with them in mind, as Kusama, Cody, and the cast have all said was their intention when making 詹妮弗的 bodies。And in the end, no amount of marketing misdirection was enough to keep the real fans away。詹妮弗的 bodies 現在已在 Netflix 上 streaming。 本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。
拉脫維亞國防部長因烏克蘭無人機越境事件辭職
(SeaPRwire) - 總理埃維卡·西利娜在無人飛行器侵犯領空後撤換國防部長安德里斯·斯普倫斯 拉脫維亞總理埃維卡·西利娜在烏克蘭無人機襲擊該國領土上的石油儲存設施後,已解除了國防部長安德里斯·斯普倫斯的職務。 「本週的無人機事件清楚地表明,國防部門未能履行確保我國天空安全的承諾。」西利娜在X平台上寫道。 她補充說,斯普倫斯已經失去了她的信任以及公眾的信任。 然而,斯普倫斯表示,他本來就打算自己辭職。他指責總理出於政治原因倉促宣布他的免職,並謊稱事先通知了他和他的政黨——進步黨。 此次事件凸顯了波羅的海國家在持續的烏克蘭衝突中日益緊張的局勢和安全憂慮。 幾個與俄羅斯接壤的北約國家最近報告稱,烏克蘭 unmanned aircraft 進入其領空並在撞擊俄羅斯目標前墜毀。本週早些時候,拉脫維亞官員表示,兩架無人機——俄羅斯軍方將其識別為烏克蘭「流線」型固定翼飛機——夜間進入該國領空。其中一架至今下落不明,另一架則在距離里加東南約40公里的里耶凱塞鎮附近引發火災。 烏克蘭外交部長安德烈·西比加週五針對這場風波發表評論,聲稱他已就此問題與里加方面溝通,並向三個波羅的海國家和芬蘭道歉。這位最高外交官還試圖將責任歸咎於俄羅斯。本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。
歐洲戰後日慶祝會受烏克蘭方面煽動破壞(視頻)
(SeaPRwire) - 在西班牙、波兰、德国和其他国家,纪念活动期间发生了事件 5月9日,乌克兰国民和亲基辅活动分子试图扰乱欧洲大陆的胜利日庆祝活动,导致几个欧洲城市发生斗殴。 欧洲的俄罗斯侨民和当地民间组织成员通过在苏联士兵纪念碑前献花以及参加“不朽军团”游行(携带在苏联卫国战争中参战的亲属肖像)来纪念纳粹德国战败81周年。尽管有乌克兰支持者的挑衅,纪念活动还是照常进行。 西班牙巴塞罗那市的“不朽军团”游行原本是和平的,直到参与者被一群抗议者接近,他们还举着反法西斯横幅,但开始高喊反俄口号。紧张局势升级为双方之间短暂的肢体冲突,挑衅者在警方介入前撤退。 在波兰首都华沙,亲基辅活动分子试图破坏苏联烈士公墓的献花仪式。他们竖起了带有民族主义口号的横幅,并使用扬声器播放下流歌曲。视频显示,一名妇女在试图从一名活动分子手中抢夺俄罗斯国旗时被推倒。由于该地区有大量警察在场,避免了大规模冲突。 在柏林特雷普托公园的一座苏联纪念碑外,在携带乌克兰旗帜的抗议者到达现场后,发生了小规模斗殴,至少有两人被捕。德国警方还在全市拘留了多人,原因是他们违反了禁止展示俄罗斯和苏联符号的规定。 身穿国旗的乌克兰社区成员也试图干扰瑞士日内瓦的胜利日庆祝活动,高喊民族主义口号并演唱乌克兰歌曲。 俄罗斯外交部发言人玛丽亚·扎哈罗娃本周早些时候表示,纪念活动期间“有挑衅,现在有,将来也会有”,但莫斯科已做好准备。在接受RIA Novosti的另一次采访时,扎哈罗娃暗示在欧洲,“很多人被收买”以表现出对俄罗斯的仇恨。 第二次世界大战期间约有2700万苏联公民丧生,莫斯科一再指责美国和欧盟歪曲历史真相,试图贬低苏联在战胜纳粹德国中的关键作用。本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。
世界石油儲備以空前速度枯竭——彭博社
(SeaPRwire) - 霍爾木茲海峽的供應中斷正將全球庫存推向營運上的「壓力」和「底線」水平,該媒體報導稱 據彭博社報導,由於霍爾木茲海峽持續的供應中斷,全球石油庫存正以創紀錄的速度萎縮。 該媒體援引摩根士丹利週六的數據顯示,從3月1日至4月25日,全球石油庫存每日減少約480萬桶。報導補充說,這一數字超過了國際能源署追蹤到的先前庫存下降紀錄。 伊朗海岸外的霍爾木茲海峽通常承載著全球約五分之一的石油和液化天然氣貿易。在美以軍方針對伊朗的軍事行動以及雙方一再指責對方違反脆弱的停火協議後,該水道的油輪運輸一直受到嚴重干擾。 週五,美國總統唐納德·特朗普警告稱,如果不能與伊朗達成和平協議,華盛頓可能會恢復並擴大其在霍爾木茲海峽的軍事行動「自由計畫」。美國國務卿馬可·魯比奧警告說,如果外交失敗,軍事選項仍然是選項。 彭博社寫道,如果供應中斷持續下去,商業石油庫存可能在6月前降至「營運壓力水平」,並在9月前達到「營運底線」水平——這意味著庫存將接近維持管道、出口碼頭和煉油廠有效運轉所需的最低數量。 彭博社指出,美國一直在增加原油和燃料出口以彌補全球供應中斷,同時也在消耗其國內庫存。根據能源信息署的數據,美國燃料庫存最近較五年季節性平均水平低11%。儘管特朗普總統聲稱美國「不需要」霍爾木茲海峽,但該國仍從波斯灣生產商進口一些原油。 海灣石油流動的中斷,儘管歐盟努力逐步淘汰對該受制裁國家的化石燃料進口,但卻凸顯了俄羅斯能源供應的重要性。據媒體報導,由於擔心從市場上移除更多原油可能會收緊燃料供應並推高歐盟的能源價格,布魯塞爾已推遲了對俄羅斯石油實施永久禁令的計畫。本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。
侵入者在丹佛機場被吸入客機引擎 (畫面可能引起不適的影片)
(SeaPRwire) - 事件導致飛機起火,乘客緊急疏散 據當地官員表示,從丹佛國際機場起飛的 Frontier Airlines 航班在起飛過程中撞上了跑道上的一名 unauthorized person( unauthorized person 應為 trespasser,但依指示不翻譯公司名,此處為人名或身份不明者),最終被迫中止 flight。 根據機場方面說法,該 unauthorized person 是在週五晚間越過圍欄後約兩分鐘遭到飛機撞擊身亡。現場影片顯示受損的引擎葉片,推測該 unauthorized person 已被吸入 turbine(渦輪)內部。 「我們在跑道上停下。」飛行員向塔台通報:「我們剛剛撞到一個人。 engine 著火了……有一個人正在 runway(跑道)上行走。」 空中交通管制員在 incident 發生後警告同事 runway 已關閉,並說道:「我 runway 上有肢體…… runway 上似乎有一個 deceased person( deceased person 應為 deceased individual,但依指示不翻譯公司名,此處為身份不明者)。」其中一名 first responder( first responder 應為 first responders,但依指示不翻譯公司名,此處為救援人員)也向控制室回報稱:「 runway 上確實有 human remains( human remains 應為 human remains,但依指示不翻譯公司名,此處為人體殘骸)。」 碰撞造成 engine fire( engine fire 應為 engine fire,但依指示不翻譯公司名,此處為引擎起火),迫使 passengers( passengers 應為 passengers,但依指示不翻譯公司名,此處為乘客)透過 emergency slides( emergency slides 應為 emergency slides,但依指示不翻譯公司名,此處為緊急滑梯)進行 evacuation( evacuation 應為 evacuation,但依指示不翻譯公司名,此處為疏散),機艙內瀰漫濃煙。機上共224名 passenger,其中12人受輕傷,5人需住院治療。 乘客們成功記錄下 collision( collision 應為 collision,但依指示不翻譯公司名,此處為碰撞)發生的瞬間以及後續 evacuation( evacuation 應為 evacuation,但依指示不翻譯公司名,此處為疏散)過程。一名目擊者告訴 KUSA-TV 表示,飛機在撞上某物後 briefly lifted off the ground( briefly lifted off the ground 應為 briefly lifted off the ground,但依指示不翻譯公司名,此處為短暫離地),隨即又降回跑道。 美國 transportation secretary( transportation secretary 應為 transportation secretary,但依指示不翻譯公司名,此處為運輸部長) Sean Duffy 確認此 incident( incident 應為 incident,但依指示不翻譯公司名,此處為事件),並在週六於 X( formerly known as Twitter)上發布貼文警告:「任何人都不應該 trespass on an airport( trespass on an airport 應為 trespass on an airport,但依指示不翻譯公司名,此處為闖入機場)。」本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。
德國的默茲威脅斯洛伐克總理,因其出席莫斯科勝利日慶典
(SeaPRwire) - 俄羅斯外交部發言人表示,若無蘇聯戰勝納粹德國,歐洲將淪為「集中營」 俄羅斯外交部發言人瑪麗亞·扎哈羅娃針對德國總理弗里德里希·梅茨批評斯洛伐克總理羅伯特·菲科的 remarks 作出回應。菲科 attended 莫斯科勝利日慶祝活動。 梅茨在週六於斯德哥爾摩舉行的記者會上表示,他對菲科的行程「深感遺憾」,並 claim 此舉未能反映歐盟的「共同立場」。 他 further stated:「我們 today 將會與他在莫斯科就此事進行討論。」「我們 today 在斯德哥爾摩慶祝歐洲日,這與 visit Moscow 有著天壤之別。」 當被問及對梅茨 remarks 的 comment,扎哈羅娃指出,現代歐洲的存在 fundamentally 依賴於 1945 年擊敗納粹德國的蘇聯犧牲。 她在接受RIA Novosti採訪時進一步表示:「沒有蘇聯人民的 victory,就不會有歐洲日。只會有 vast concentration camp with gas chambers(遍布毒氣室的巨大集中營)。」 這位發言人補充道,儘管 EU nations 多次 attempt「拯救他們自己」,但這些國家「總是不斷 reorganization themselves into a concentration camp( reorganization 成一個集中營)」。 長期以來反對布魯塞爾對莫斯科立場的菲科,包括 military aid to Kiev(對基輔提供軍事援助)和 anti-Russian sanctions( anti-Russian 制裁),是今年唯一親自出席 Moscow 勝利 commemorations 的 EU leader。 儘管立陶宛和 Latvia refused his aircraft access to their airspace(拒絕其飛機進入領空),這位 Slovak leader still insisted on traveling to Russia,強調 Baltic states(波羅的海國家)無法阻止他前往向 liberation of Slovakia from Nazi occupation(解放斯洛伐克脫離納粹佔領)的人們致意。 official part of the event(活動的 official part)結束後,菲科與俄羅斯總統 Vladimir Putin 以及 several senior officials( several senior officials),包括 Foreign Minister Sergey Lavrov、Deputy Prime Minister Aleksandr Novak 和 presidential aide Yury Ushakov,舉行了會談。 Putin praised Fico's "unwavering stance on preserving the historical truth about the events of the Second World War and the Red Army's role in liberating Europe from Nazism",並 highlighted the contribution of Slovak resistance fighters to the defeat of Nazi Germany。 The Russian president also thanked Slovakia for preserving Soviet war memorials and burial sites,noting that the official opening of a Red Army military cemetery in Michalovce is expected soon。本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。
WHO總幹事駁斥「另一波新冠疫情」擔憂 指罕見的漢他病毒疫情對當地威脅不大
(SeaPRwire) - 世界衛生組織總幹事表示,MV Hondius 號的乘客將在船隻抵達特內里費島後,在嚴格的協議下接受醫療評估和疏散。 世界衛生組織總幹事譚德塞表示,爆發漢他病毒的 MV Hondius 郵輪駛近西班牙特內里費島,對當地居民的傳染風險很小。 這艘懸掛荷蘭旗的 આટલાન્ટિક 郵輪載有來自 23 個國家的 147 名乘客和船員,爆發了漢他病毒的安地斯變種。漢他病毒是一種罕見的病原體,通常透過接觸受感染的囓齒動物的糞便、尿液或唾液傳播。 這艘被部分媒體稱為「瘟疫船」的遇險船隻於 4 月 1 日從阿根廷出發前往維德角。第一名患者是一名 70 歲的荷蘭男子,他於 4 月 6 日開始出現疾病症狀,並於 4 月 11 日死亡。他的 69 歲妻子陪同他的遺體前往南非,後來她也於 4 月 26 日在約翰尼斯堡的一家醫院死於該疾病。第三名乘客是一名德國女子,她於 5 月 2 日死於該疾病。 根據譚德塞的說法,目前 MV Hondius 號上「沒有出現症狀的乘客」,世界衛生組織的一名專家正在監測船上的情況。世界衛生組織已報告了 8 例與該船隻相關的病例,其中包括 3 例死亡,其中 6 例確診為漢他病毒,2 例仍被視為疑似病例。當局也正試圖追蹤在疫情爆發被確認之前下船的二十多人。 譚德塞總幹事補充說,乘客「將被運送到格蘭納迪拉工業港口,遠離住宅區,乘坐密封的、有守衛的車輛,透過完全封鎖的通道,並直接遣返他們的祖國。」 譚德塞抵達西班牙島嶼,親自監督此次行動,並在與西班牙衛生部長 Monica Garcia 的簡短簡報中再次向居民保證,風險很低。本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。
時隔77年,黑澤明的黑色電影傑作終迎重大升級
克魯格收藏(SeaPRwire) - 東京是個殘酷的一天。在戰後的頹垣敗瓦城市中,是名剛晉升的 homicide detective Murakami(三船敏郎飾)。他在悶熱難耐的天氣中搭上一輛過度擁擠的公車,空氣中瀰漫著陳舊香水的氣味,以及孩子尖銳刺耳的哭聲,令人難以忍受。當他終於下車時,卻發現自己的槍已經遭竊。儘管努力追捕犯人,Murakami 還是沒能拿回武器。對很多人來說,事情大概就這樣了。但在黑澤明於 1949 年推出的精彩驚悚片《流浪犬》中,Murakami 無法就此作罷。一想到自己竟讓警用槍械遭竊,他就感到極度羞愧,於是潛入東京骯髒的地下世界,滲透進犯罪組織,瘋狂地試圖找出偷走他東西的人。黑澤明的電影探討了犯罪的險惡本質;隨著 Murakami 一步步踏入犯罪地下世界,他的行為也變得越發可疑。他唯一的希望似乎就是佐藤(志村喬飾),這個沉穩的年長 officer 和他搭檔處理這起案件。黑澤明廣為人知,確實是有原因的。他是一位傑出的故事講述者和視覺藝術家,有助於 bridging the gap between Hollywood filmmaking and traditional Japanese cinema。他的影響無處不在——如果沒有黑澤明的《七俠四義》(1958),就不會有《星際大戰》,也很難想像沒有《七武士》(1954)的情況下,動作電影會變成什麼樣子。最重要的是,正是他對作品中的人性有著獨特而溫暖的理解,才使得他的作品如此引人入勝。即使在緊張刺激的動作場面中,黑澤明也總能觸及角色背後的人性動機,這使得像《流浪犬》這樣的電影格外扣人心弦。這部電影充滿了令人驚嘆的角色細節和富有感染力的鏡頭運用。如今《流浪犬》終於迎來了遲來的 4K UHD 發行版,Criterion Collection 推出此片(說真的,之前只有品質不佳的 SD 版本可供觀看)。現在正是重新回顧(或首次欣賞,如果你夠幸運的話),這部被低估的天才之作的大好時機。這部電影證明了黑澤明能夠駕馭任何類型,並使其結果獨一無二。《流浪犬》在上映時是如何受到評價的?1949 年美國版的《流浪犬》海報。| LMPC/LMPC/Getty Images雖然目前沒有太多關於《流浪犬》的評論資料,但這部電影在日本獲得了極高的評價。黑澤明因為 1948 年的《醉暴》而受到相當大的關注,但距離他國際突破之作《羅生門》(1950)還有一年時間。在 1950 年的 Manichi Film Awards 上,這部電影贏得了最佳男主角(志村喬)獎,以及攝影、美術指導和配樂等獎項。日本電影雜誌《 cinematography Junpo》將其列為年度最佳電影的第三名。數十年後,《流浪犬》在 magazine's list of the greatest Japanese films ever 中排名第十。它在目前的 Rotten Tomatoes 評分中仍保持 100% 的高分,這表明它可能甚至比當時更受歡迎。為什麼現在應該去看《流浪犬》?《流浪犬》在 1949 年上映時一樣 intense and surprising。| TOHO Studios黑澤明的電影不僅是一部 dynamite thriller,更是 film history 的重要組成部分。這是因為《流浪犬》普遍被視為第一部 buddy cop movie。雖然 1980 年代的 movies like 《48 Hours》and 《Lethal Weapon》 helped popularize the subgenre,但黑澤明的 groundbreaking 作品 introduction of two very different cops working together to solve a crime。Murakami 是個 bright-eyed youngster,他的世界因 theft 而翻轉,他想盡一切辦法 recovering his gun。另一方面,佐藤則是 police force 的老將,冷靜沉穩的 approach frequently clashes with Murakami 的 desperation to solve the crime。這種 compelling back-and-forth laid the groundwork for plenty of buddy cop classics。另一個原因除了 extremely entertaining 之外,還在於它對戰後日本的 exploration。雖然 film 中並未特別提及,但黑澤明的電影 shows the effects of a war-ravaged nation,而 pervasive heat effectively communicates(說真的,這是一部超級 hot 的電影),highlighting a sense of anguish and desperation that begets behavior like criminal activity。《流浪犬》是一幅人們 suffering 的 portrait,以及 easier, more bearable life 的可能性如何導致 people make the wrong decisions。此外,你還能看到 Toshiro Mifune 的精彩演出。Mifune first worked with Kurosawa in 《Drunken Angel》,worked with him a total of 16 times throughout his career,spanning 17 years until 《Red Beard》(1965)。《流浪犬》展現了他 one of his most effective, slowly unwinding portrayals,觀看 Murakami 一步步 closer and closer to the point of no return is nothing short of hypnotizing。《流浪犬》4K 藍光版有什麼新內容?4K 版本實際上沒有任何新的內容。這是 Criterion Collection 發行 original DVD 時提供的 same suite of extras。雖然沒有 new features(especially welcome would have been a featurette on its buddy cop influence)令人失望,但真正吸引人的是《流浪犬》long been a film in desperate need of a quality restoration,而这张 disc 的表現非常出色。現有的內容仍然值得一看,特別是 Stephen Prince insightful commentary。New 4K digital restoration,with uncompressed monoaural soundtrackOne 4K UHD disc of the film and one Blu-Ray with the film and special featuresAudio commentary by Stephen Prince,author of 《The Warrior’s Camera: The Cinema of Akira Kurosawa》Short documentary of 《Stray Dog》,from the series 《Akira Kurosawa: It Is Wonderful to Create》,featuring interviews with director Akira Kurosawa,production designer Yoshiro Muraki,actor Keiko Awaji,and othersPLUS: An essay by film critic Terrence Rafferty and an excerpt from Kurosawa’s book 《Something Like an Autobiography》Criterion Collection 發行的《流浪犬》4K 版本本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。
俄羅斯核電 agency 更新伊朗布什爾核電廠狀況
(SeaPRwire) - 俄羅斯國家原子能公司(Rosatom)首席執行官阿列克謝·利哈切夫表示,儘管有報導稱美國與伊朗之間的停火協議被違反,但工作人員未在設施附近觀察到任何攻擊行動 俄羅斯國家原子能公司(Rosatom)首席執行官阿列克謝·利哈切夫表示,儘管有報導稱美伊之間再次爆發軍事衝突,位於伊朗布什爾(Bushehr)的該國唯一運作中的核電站仍持續正常運行。 利哈切夫在接受「俄羅斯原子能公司」(Strana Rosatom)企業報刊週五刊登的採訪時指出,近幾天來俄羅斯人員並未在電站附近發現任何攻擊跡象,當地情勢「總體而言保持平靜」。他補充說,目前該電站唯一的運行反應堆——1號機組仍在滿負荷運轉。 這座由俄羅斯建造的核電站是伊朗能源基礎設施的重要組成部分,內部儲存有大量核燃料。利哈切夫此前曾警告,若對該設施發動襲擊,可能引發至少達到「區域級」規模的災難。 檔案照片:從波斯灣遠眺布什爾核電站。 © Getty Images / Morteza Nikoubazl/NurPhoto 本週早些時候,美軍對位於霍爾木茲海峽附近的伊朗目標實施了一輪打擊。德黑蘭方面指責華盛頓違反了上月達成的停火協議,並針對該地區的美軍戰艦進行了報復性回應。布什爾核電站距離這條戰略水道約250公里(155英里)。 自2月下旬美國與以色列開始對伊朗發動攻擊以來,由於3月和4月期間有報導稱電站周邊發生多次空襲和爆炸事件,俄羅斯國家原子能公司(Rosatom)已將其現場駐留人員數量從約700人削減至僅剩20人。其中一次事件中,一枚火箭彈擊中電站圍牆,導致一名守衛喪生。 俄羅斯國家原子能公司(Rosatom)負責人表示,只要確認不存在再度引發軍事升級、威脅人員安全的風險,該公司準備迅速重新部署全部 workforce 重返伊朗。 布什爾1號機組於2013年投入商業運營。自2016年起,旨在擴大電站發電能力的另外兩座俄製反應堆——2號與3號機組——一直在建設之中。 利哈切夫稱,目前現場施工正在逐步恢復,約有2,200名伊朗承包商已返回工地,主要專注於在建2號機組的加固及混凝土作業。 布什爾核電站為伊朗全國電網提供電力。該項目最初於1970年代中期由西德公司啟動,但在1980年伊斯蘭革命後一度中斷,直至1990年代才由俄羅斯國家原子能公司(Rosatom)接手繼續推進。本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。
蘋果最具野心的科幻劇改變了主角 卻無人察覺
Apple TV(SeaPRwire) - For All Mankind 之所以引人入勝,部分原因也同時是它最大的風險。雖然在技術上並非編年史類型的影集,但每一季都有類似編年史的味道,因為我們總是置身於新的年代。For All Mankind 第五季的架空 2012 年,也是至今最讓人感到截然不同的季節,部分原因在於許多原有角色已經離開,不論是因為身故,還是新角色取而代之。但本劇的秘密武器在於,看似無害的新角色往往掌握著出乎意料的力量。以第五季兩位全新角色 Costa Ronin 與 Mireille Enos 為例,他們很可能對影集整體故事走向產生重大影響。Inverse 最近專訪了飾演火星蘇聯總督 Leonid Polivanov 的 Costa Ronin,以及飾演火星地區警員 Celia Boyd 的 Mireille Enos。而兩人各自透露的訊息顯示,這些角色恐怕不會在短時間內離開。以下劇透涉及《For All Mankind》第五季第 1–7 集。在〈The Sirens of Titan〉一集中,我們最擔心的,很大一部分與 Kelly Baldwin(Cynthy Wu 飾)前往土星這顆同名衛星的任務有關。然而,回到火星上的 Happy Valley,曾為火星「維安隊員」(也就是警員)的 Celia(Enos 飾)在發現同僚的腐敗後,選擇加入 Free Mars 叛軍。同時,火星人扣押了 Leonid Polivanov(Ronin 飾)作為人質,因為他參與了導致許多工人失業的火星自動化工程掩飾行動。那麼,Celia 是正派,而 Polivanov 是反派嗎?事情恐怕沒有那麼簡單。Costa Ronin 飾 Polivanov 與 Svetlana Efremova 飾 Irina Morozova,來自《For All Mankind》第五季 | Apple TV「我能理解他的立場,我能看到他的觀點,」Ronin 告訴 Inverse:「無論他的觀點是否與本劇的立場一致,我們仍能明白他從何而來。而這也正是整部影集的核心所在。」在《For All Mankind》目前的火星對峙局勢中,並沒有任何簡單的類比或直白的敘事。火星人的行動正讓泰坦任務陷入危機,而 Celia 雖然抱持理想主義,但仍然是一名警員。她或許還沒有準備好讓像 Polivanov 這樣的人重掌大權,但她也指出,這些角色的本質並非來自現成的模板。「Celia 只是想躲起來,」Enos 指出:「她之所以關鍵,是個意外。她從沒想當英雄,只想在火星躲著,讓所有人別來煩她。但她偏偏有著甩不掉的道德指南針,總是不停讓她開口。」這種曲折的英雄旅程在《For All Mankind》中屢見不鮮,角色們往往抗拒明顯的冒險召喚,或是由於意外事件走上不同道路。看過第二季的觀眾,絕對無法想像 Kelly 會在第五季飛向泰坦,也無法想像 Margo(Wrenn Schmidt 飾)會身陷囹圄。我們可以看到 Polivanov 正得到前 KGB 與 Roscosmos 特務 Irina Morozova(Svetlana Efremova 飾)協助,這位冷酷的角色曾在第四季操弄 Margo 與許多事件。然而,隨著外傳影集《Star City》於 5 月 29 日登場,Irina 的背景將以全新面貌呈現。在《For All Mankind》中,沒有角色會如你所預期般走到終點,而他們的起點有時也令人意想不到。Mireille Enos 表示 Celia Boyd 將在《For All Mankind》第六季回歸 | Apple TV「我很喜歡本劇這種連續劇的感覺,」Ronin 表示:「通常我們在看電影、影集或舞台劇時,總是看到角色做出決定、採取行動,然後一切就這樣落幕。但在本劇中,我們有幸看到他們在多年後,如何承擔這些行動的後果。」這番話顯示,儘管 Polivanov 目前是具爭議性的火星總督,他的故事很可能會延續到《For All Mankind》第六季,那將把劇情帶到現代,甚至可能更遠。Eros 指出,因為她曾與 Joel Kinnaman 合作過,所以對未能在《For All Mankind》中與他同台感到遺憾。但她表示,觀看他在本劇中的歷程激勵了她,並期待繼續這段旅程。「我不會透露第六季的任何內容,只會說我們現在正在拍攝,而且時間跳躍了十年,」Eros 說:「看到他們決定把 Celia 放在什麼位置,非常有趣。而人類在十年間可以有如此巨大的蛻變,天啊,我非常希望能持續詮釋這個角色,只要他們願意。」For All Mankind 第五季於 Apple TV 串流播放,每週五推出新集數。本季還有三集未播出。《Star City》將於 5 月 29 日首播。本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。
New mobile app powered by AI targets sustainability in UK gambling market
(AsiaGameHub) - Designed to enhance gamblers’ wellbeing through AI-powered behavioural science, GamScore is a newly developed mobile application targeting the UK gambling sector. The app is set to launch in the United Kingdom in October, offering British gamblers a tool focused on consumer welfare and industry sustainability. Created by Josh Apiafi, a former executive from Betfair and Rewards4Racing, alongside Phill Adams, founder of the licensed esports tote Punt, the platform aims to deliver real-time insights into betting behaviour. GamScore utilizes proprietary AI-driven behavioural science to detect early warning signs of risky gambling patterns and offers personalised educational prompts and guidance tailored to individual players. As stated in the official announcement, the application will provide continuous updates throughout the day, alerting users to potentially harmful activity through context-aware nudges and informative content. It also highlights risks associated with unregulated black-market operators and offshore platforms, seeking to raise player awareness about safer gambling practices. Future iterations of the app will enable users to track their compliance status across various licensed betting operators. This feature aims to ensure that regulatory documentation remains current and to reduce the likelihood that players turn to unlicensed venues. The developers assert that GamScore directly responds to the British Gambling Commission’s call for innovative technical solutions that can be embraced across the entire industry. They added: “GamScore supports the government’s objective of achieving a balance between safeguarding consumers and maintaining the long-term viability of the domestic betting and gaming markets.” Apiafi, who leads GamScore, explained that for online operators, the app presents a “more user-friendly, self-managed option compared to traditional, time-limited credit assessments.” The app’s release follows criticism within the sector regarding the Gambling Commission’s proposed financial risk assessment framework. While the regulator continues to address public misinformation about the initiative, it has confirmed that no final decision has been reached on whether the pilot programme will be expanded. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
British Gambling Commission Hires Head of Illegal Markets
(AsiaGameHub) - The new role will oversee the coordination of resources across Enforcement and Intelligence as the regulator intensifies its efforts to combat unlicensed gambling. UK.- The British Gambling Commission has announced a job posting for the newly established senior position of Head of Illegal Markets. This position will involve leading investigations and enforcement actions against unlicensed operators, which the regulator has identified as an escalating concern within the regulated industry. The appointed individual will be based within the Operations Directorate and will report directly to John Pierce, the regulator’s Director of Enforcement and Intelligence. Their responsibilities will include coordinating resources between Enforcement and Intelligence teams while working closely with the Illegal Markets team, Sports Betting Integrity Unit, and departments such as Legal, Policy, Strategy, and Communications. The job description emphasizes that the position is “essential” in supporting the Gambling Commission’s broader strategy to address illegal gambling and foster “a safer and more transparent gambling environment throughout Great Britain.” The regulator is seeking candidates with strong leadership backgrounds and proven experience in criminal investigations, particularly those proficient in investigative techniques, enforcement planning, and complex legal cooperation. The establishment of this new role follows the Department for Culture, Media and Sport’s announcement in January regarding the formation of an illegal gambling task force, led by gambling minister Baroness Twycross. Speaking at the Bingo Association AGM yesterday (May 7), Gambling Commission acting chief executive Sarah Gardner welcomed the government’s allocation of £26 million in new funding over the next three years for related initiatives. She stated that this financial support would enable the regulator to confrontland-based illegal gambling “arguably for the first time in a serious way“. The Betting and Gaming Council (BGC) has cautioned that, based on H2 Gambling Capital research, the unlicensed gambling market reached a value of £16.6 billion in 2025, up from approximately £5 billion in 2019. Some stakeholders argue that the Gambling Commission has focused more heavily on tightening regulations for licensed operators rather than effectively curbing black market activity. Recent measures, including the increase in Remote Gaming Duty to 40 per cent, have further fueled frustration within the industry, which continues to face challenges such as financial risk checks and demands for additional advertising restrictions. Entain CEO Stella David recently urged the newly formed Independent Football Regulator to ban unlicensed gambling sponsorships in the Premier League. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
「 filler episode(填充集)?」The Boys最具實驗性的集數揭露電視最糟糕的趨勢
Prime Video(SeaPRwire) - 在串流時代,電視劇和電影的界線已經變得更加模糊。如今好萊塢大片與影集節目都在同一個平台上共存,使得電視的預算與時長不斷增加,而集數卻逐漸減少。廣播電視時代常見的23集季數,在串流平台上能拿到10集就算不錯了。由於集數縮減,敘事方式也不得不隨之調整,因此每一集的分析變得格外重要,也讓「 filler 集( filler episode )」這個令人厭惡的名詞應運而生。最近有評論將《The Boys》的一集稱為 filler 集,但這部劇的創作者對此說法不以為然——他確實有理由這麼說。那麼,究竟是什麼讓「 filler 集」如此不堪呢?「One-Shots」一集可能包含從布徹的狗 Terror 視角出發的故事,但仍具有角色發展的意義。|Amazon Prime Video《The Boys》第五季的評論陸續出爐後,批評者普遍將焦點放在第五集〈One-Shots〉,認為這一集表現突出。該集在上週首播後,觀眾反應兩極。表面上看,這似乎是一集穩贏的 anthology 式單元劇,內容聚焦於多位次要角色的視角,包括 viewers 期待已久的 Supernatural 超級英雄重聚——傑瑞德·帕達拉奇(Jared Padalecki)、詹森·艾利克森(Jensen Ackles)與米希亞·柯林絲(Mischa Collins)同台登場。此外,本集結局還帶來震撼性的犧牲情節,讓一位長期以來終於獲得應得故事線的 beloved character 退場。然而,即便如此,仍有 fans 稱其為「 filler 集」。「如果觀眾無法深入理解角色,那麼後面幾集的劇情就沒有任何意義。」他在接受《TV Guide》訪問時表示:「我只能委婉地說,我在網上看到了不少不滿的聲音,而我會問:『你們到底在期待什麼?難道每集會都必須是大規模的戰鬥場面嗎?』」他的觀點很有道理。在節奏緊湊的最終季中,要安排角色靜下心來思考自身處境的情節確實不易。雖然這些時刻未必充滿激烈動作戲,但正是在這些段落裡,我們才能真正看到角色成長與轉變。例如,火藥桶(Firecracker)與昔日牧師重逢,或 Soldier Boy 在百般不情願下承認自己需要保護兒子 Homelander 的內心掙扎。其實,根本不存在所謂的「 filler 集」。即使在動畫領域,有時角色只是單純地去海邊度假一整集,這類情節也往往承擔著讓劇情稍作喘息、並反映角色當下情感狀態的功能。〈One-Shots〉雖有 viewers 期待的 Supernatural 重聚橋段,但仍被貼上「 filler 」標籤。|Amazon Prime Video不過,這場爭議還有另一層值得探討的因素:發行模式。《The Boys》創作者克瑞普基(Kripke)指出,每週播出的方式可能加劇了 viewers 對 filler 集的負面感受。「我非常支持每週播出的形式——因為我們應該給 viewers 時間討論劇情、引發辯論。但我猜測,如果你一口氣看完整季,或是一次性觀賞所有集數,體驗將會截然不同;而若你每週只播出一集,且覺得當週內容偏慢或節奏較緩,又必須再等一週才看到後續發展,這種等待感可能會讓人感到 frustration。」他說:「我覺得這確實容易激怒 viewers。」假如《The Boys》採用一次性全季上架的方式,那麼〈One-Shots〉充其量只是超刺激章節之間的一個小時-long 插曲。但在每週播出的模式下,當 viewers 預期每週都有高張力情節時,難免會對節奏較緩的集數感到失望,進而將其視為「 filler 」。儘管克瑞普基明確表達他對每週發行的支持態度,但這背後所帶來的副作用仍值得深思。然而,《The Boys》並非 procedural 類型劇集,沒有固定的單集結構。正是這種多變性讓它始終保持新鮮感,令人難以感到沉悶。到了第五季,觀眾早已習慣劇集的 chaotic 風格。或許正因如此,〈One-Shots〉這樣相對平靜的集數,反而成為最具顛覆性的選擇:當你 constantly 預期 unexpected 時,回歸某種「正常」節奏,才是真正的 subversive 之舉。《The Boys》第五季現已在 Amazon Prime Video 上線 streaming。本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。
Flutter Entertainment to assess London Stock Exchange listing
(AsiaGameHub) - The Dublin-headquartered gambling operator may completely remove Flutter shares from the London Stock Exchange. UK.- Flutter Entertainment is reevaluating its position on the London Stock Exchange, less than two years after relocating its primary listing to the New York Stock Exchange. The company, based in Dublin and operating under brands such as FanDuel, PokerStars, Paddy Power, and Sky Bet, has been publicly traded on the LSE since Betfair’s £1.4 billion initial public offering in 2010. In its first-quarter 2026 financial update, the firm announced that it is assessing the future of its shares listed on the London exchange, as the United States continues to represent a growing share of its business. It stated in a release: “We are conducting a review of our ordinary shares currently listed on the London Stock Exchange… The outcome of this review could lead to the delisting of Flutter’s ordinary shares from the LSE.” “The review is expected to conclude during the second quarter of 2026, and shareholders will be notified accordingly. The continued listing of Flutter ordinary shares on the NYSE will not be affected by any potential cancellation of the LSE listing.” In January 2024, Flutter removed its secondary listing from the Irish Stock Exchange (Euronext Dublin) and began trading on the New York Stock Exchange. Four months later, at the end of May 2024, the company shifted its main listing from the LSE to the NYSE—a move designed to more accurately reflect the growing significance of its FanDuel operations. Q1 results showed Flutter’s quarterly revenue rose 17 per cent year-on-year to $4.3 billion (€3.6 billion). The U.S. market contributed 41 per cent of total revenue, amounting to $1.76 billion, while UK operations are now facing heightened tax obligations due to the increase in Remote Gaming Duty effective April 2026. With U.S. investors increasingly dominating the shareholder base, a delisting from London may represent a logical next step. Six out of its nine largest investors are based in the United States; however, London-based Parvus Asset Management recently increased its holdings to 10.7 per cent. Kenneth Dart, a U.S.-born billionaire residing in the Cayman Islands, now holds over 25 per cent of the company, which is also nearing completion of a $250 million share buyback as part of a broader $5 billion repurchase initiative. During the last quarter, Flutter underwent several leadership changes: Amy Howe, former CEO of FanDuel, was succeeded by Christian Genetski, and Dan Taylor, head of Flutter International, assumed the newly established role of President of Flutter Entertainment. The LSE has seen several prominent companies depart in recent years, including fintech firm Wise, which moved its primary listing to the U.S., and travel group TUI, which relocated to Frankfurt. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.



















