(AsiaGameHub) - Petr Vonarshenko is set to join fellow industry leaders to break down the next generation of casino content and the growing popularity of socialised play ELA Games is gearing up to take the stage at the forthcoming SBC Summit Malta to discuss the continuing evolution of casino content. Represented by Senior Business Development Manager Petr Vonarshenko, the studio will take part in an upcoming session exploring how modern slots are evolving into shared, story-rich experiences. Part of the “Product Visionaries” track, the panel is named Casino Product Innovation & Content: The Future of Slots. The session will prompt industry leaders to look past traditional solo play experiences and explore the shift toward socialised play. Discussions will cover the increasing demand for co-op jackpots, friend challenges, and features shaped by audience input, alongside how data-supported design is successfully nurturing engaged “micro-audiences.” As the lines between gaming, pop culture, and streaming series keep blurring, the panel’s agenda matches closely with ELA Games’ core focus on narrative-led development. The conversation will specifically address how cinematic storytelling, branded crossovers, and episodic content releases are transforming modern slot design from isolated spins into dynamic, interconnected worlds. Appearing alongside Vonarshenko on stage will be Janick Bonnici (Principal Gaming Content Manager at Betsson Group) and Steve Cutler (CEO and co-founder of KALAMBA). The session will be hosted by Arjan Korstjens (Principal at the Casino Marketing Academy). The panel will be held at the InterContinental Hotel, Malta on Wednesday, 29th April 2026, from 15:00 – 15:45 CEST | 14:00 – 14:45 BST. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
土耳其一校槍擊案,至少16人受傷
(SeaPRwire) - 警方表示,事件中至少有16人受傷,其中大部分是學生 當地省長表示,一名舊生在土耳其東南部城市錫韋雷克(Siverek)的一所職業高中開槍,造成十多人受傷,隨後自殺。 警方表示,週二的襲擊中至少有16人受傷。他們補充說,傷者包括十名學生、四名教師、一名警官和一名食堂經營者。 來自該國尚勒烏爾法省(Sanliurfa)錫韋雷克(Siverek)的畫面顯示,事件發生時,多名學生驚慌失措地逃離學校。 尚勒烏爾法省省長哈桑·希爾達克(Hasan Sildak)表示,這名18歲的襲擊者手持霰彈槍,在學校院子裡隨機向人群開槍。 希爾達克表示,該男子隨後進入建築物,並在裡面用同一把霰彈槍自殺。 警告:內容可能引起不適 媒體報導稱,槍手還劫持了數名學生作為人質。據稱,他在拒絕了包圍學校的特種部隊的投降要求後自殺。 NTV廣播公司報導稱,一名在槍擊中受傷的教師情況危急。 警方表示,襲擊者的動機目前正在調查中。本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。
Comparasino to Run Three-Month Ad Campaign on ITVX
(AsiaGameHub) - Comparasino has initiated a three-month advertising campaign utilizing Broadcaster Video on Demand (BVOD) services, exclusively on ITVX, the United Kingdom's commercial streaming platform. This campaign, which commenced today, will feature Comparasino advertisements during ITVX's prime-time programming and within select popular shows. The company stated that the advertisement aims to enhance brand recognition by emphasizing its "matching" technology. This technology is presented as an alternative to conventional casino comparison lists, offering a more personalized search experience. Comparasino explained that the campaign's focus is on its proprietary Recommendation Engine. This engine enables users to input their preferences, such as desired bonuses, payment methods, and minimum deposit amounts, and subsequently receive recommendations for UKGC-licensed brands that align with their criteria. The company also highlighted its complimentary Comparasino Member Zone, where users can save their preferences and matches, and receive updates as new casino partners are added. Martyn Hannah, Co-founder and CEO of Comparasino, commented: "Advertising on ITVX represents a significant advancement for us. For an extended period, the process of searching for online casinos has been a standardized, 'one size fits all' experience. Our objective is to bring a more human element to this journey by prioritizing the specific needs of the player." "By launching this three-month campaign on a platform as esteemed as ITVX, we are not only building brand awareness but also demonstrating to the UK public that a more intelligent, secure, and customized approach to playing is available." Comparasino also noted that it exclusively lists brands licensed by the UK Gambling Commission, underscoring this as part of its commitment to player safety and transparency. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
Blask data shows France’s iGaming search demand is primarily driven by lottery queries
(AsiaGameHub) - Blask has released fresh non-branded search data showing that lottery-related searches make up approximately 78% of all gambling search demand in France—surpassing interest in sports-related offerings. Per Blask’s data, online casino contributes roughly 10% of gambling search demand in France, with live dealer games, betting, and poker each making up about 4% apiece. The company frames this insight as proof that market assumptions—especially those related to sports betting—might not match real consumer preferences in every region. Along with the data release, Blask launched a new category-level analysis tool built to break down search demand across various verticals and subcategories by market. The firm stated that this feature aims to assist operators in identifying what players seek in different countries through non-branded search indicators. Blask’s statistics highlight significant country-to-country differences in search demand. In Brazil, online betting accounts for approximately 52% of demand—fueled mainly by football—while lottery makes up around 25% and fantasy sports about 11%; online casino stands at roughly 6% and live dealer games at 2%, per the company. India exhibits a more balanced distribution: lottery holds about 35%, live dealer games 29%, and online casino, betting, and fantasy sports each contribute roughly 10%. In Europe, Blask notes that Italy’s search demand is influenced by football seasonality, with fantasy sports leading the way at around 37%, while Switzerland has a “casino-first” landscape—online casino accounts for roughly 38% of total demand there. Across all analysed markets, Blask identifies two recurring trends: well-established categories tend to stay the largest, and regulation significantly impacts demand—interest moves to adjacent or offshore sectors when certain verticals are restricted. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
Stakelogic and Casino Elite Forge Partnership in Belgium
(AsiaGameHub) - A direct integration delivers a customized selection of dice-themed titles and live entertainment to the operator in Belgium Stakelogic has teamed up with Casino Elite to supply a unique combination of rapid dice action, casino games, and live game show formats to the well-known Belgian operator. Through this deal, players at Casino Elite can now enjoy a customized selection from Stakelogic. This includes hit Dice Slots like Abra-Ca-Dice, Dice Fortune, and Dice on Fire, as well as Auto Roulette. The lineup also features live entertainment game shows such as the Super Wheel Game Show, which offers a modern take on the traditional Wheel of Fortune with five bonus features, including Vegas Drops and Risky 100. Casino Elite combines a modern digital portfolio with deep-seated history in the Belgian gaming market. The brand opened a physical gaming venue in Quiévrain in early 2024 and subsequently rolled out its online platform later in the year. Its lineage goes back to The Flamingo, the first licensed gaming hall in Jurbise. Currently, the online site features a library of over 700 games. Jolene Magri, Account Manager at Stakelogic, commented: “This collaboration highlights the extensive variety we can offer to operators in the current landscape. Casino Elite sought a launch that was both dynamic and distinct, and this portfolio achieves exactly that. It provides the brand with a wider content offering and abundant choice for players, while also demonstrating the adaptability we provide across various markets and operator strategies.” Pierre Decourt, Marketing Director at Casino Elite remarked: “We aim to build an experience that is contemporary, approachable, and diverse, yet remains faithful to Belgium's gaming heritage. The integration with Stakelogic aligns perfectly with this goal, providing players with a wide array of unique formats, ranging from dice-based games to casino and live game show entertainment.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
VeliGames Expands Its Content Library to Boost Operator Growth in Emerging Markets
(AsiaGameHub) - Leading aggregator expands its global game offering with new prominent content providers, including Amigo Gaming, Playnetic, GameBeat, and FA CHAI Gaming VeliGames, an aggregation platform developed by VeliTech, has announced partnerships with additional standout content studios. Complementing its exclusive in-house game providers – VeliPlay (specializing in crash and instant games) and Heaven of 7 (focused on slots) – VeliGames consistently strengthens its portfolio with external content collaborations, delivering a significant enhancement to its offerings each quarter. This expansion is designed to grant operators access to a more diverse content lobby through a single API integration, thereby simplifying and accelerating their ability to scale and localize game portfolios for emerging markets. The new providers now accessible via VeliGames include Amigo Gaming, Playnetic, FA CHAI Gaming, GameBeat, Ready Play Gaming, Slot Mart, Dynabit Gaming, EEAI, IMK 365, and Triple Cherry. Each provider contributes distinct strengths and pioneering game mechanics, representing the next generation of content houses and enabling operators to engage the lucrative yet challenging Millennial and Gen Z demographics. The total number of games available through VeliGames now exceeds 35,000, sourced from over 160 different suppliers. The diversity offered by VeliGames is also unparalleled, allowing operators to incorporate slots, live casino, scratch cards, table games, and crash games. The content library can be readily customized for various markets across Asia, Africa, and Latin America, which presents a major advantage for iGaming brands operating in these fast-growing regions. The aggregation service also provides regionally adjusted pricing and relevant back-office capabilities, further enhancing its appeal. By utilizing VeliGames' Single API, operators can bypass the significant time and resource costs associated with managing multiple integrations, thereby facilitating a seamless, unified content management experience. Irakli Kakhidze, CEO at VeliGames, stated: “Our technology is shaped by real-world operator needs, which is why VeliGames offers a plug-and-play solution. This enables operators to access over 35,000 titles from more than 160 providers, alongside market-ready customization and robust engagement and reporting tools.” He added: “VeliGames has established itself as a partner that understands the business of gaming, not merely the code, and these integrations serve as a testament to that commitment.” Kakhidze concluded: “The Single API approach truly delivers value only when it is built on battle-tested technology. This foundation has positioned VeliGames as the preferred choice for operators in high-growth markets worldwide.” Revaz Janelidze, Operations Lead at VeliGames, further commented: “At VeliGames, we live and breathe content, and that’s why we spare no effort in consistently bringing remarkable providers to our platform.” He elaborated: “These are studios that are pushing boundaries to deliver unprecedented themes, mechanics, bonuses, and formats, thereby redefining the rulebook for iGaming content.” Janelidze concluded: “We look forward to seeing our clients strengthen their casino lobbies with additions from Amigo Gaming, Playnetic, and others, while we are already diligently preparing for the next round of integrations, so watch this space.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
2025年恐怖片票房黑馬導演將執導 Metal Gear Solid 電影版
Konami(SeaPRwire) - 在過去的三十年裡,人們一直致力於讓電子遊戲更具電影感。1996年的《惡靈古堡》(Resident Evil),David Cage的互動敘事風格,甚至最近的《戰神》(God of War)復興,都指向了一個趨勢:遊戲開發者試圖透過借鑒好萊塢的敘事和視覺慣例來獲得更嚴肅的對待。而在所有遊戲界中,「電影製作人」最投入的代表人物,無疑是小島秀夫(Hideo Kojima)。小島秀夫是《死亡擱淺》(Death Stranding)及其近期續作,以及短暫但備受讚譽的《P.T.》的創作者。他最為人稱道的成就是《潛龍諜影》(Metal Gear Solid)系列。作為有史以來最受喜愛且最具開創性的系列之一,《潛龍諜影》最初向玩家和開發者證明,電子遊戲可以在不失去遊戲本身獨特性的前提下,成功地模仿電影。如今,近三十年後,這款改變一切的遊戲終於要登上啟發它的螢幕了。傳奇超級間諜索利德·史內克(Solid Snake)的製作歷程顯然並不容易。| Konami《好萊塢報導》(The Hollywood Reporter)最近透露,在經歷了漫長的開發地獄後,《潛龍諜影》(Metal Gear Solid)電影終於重啟。這次,它將由導演組合Zach Lipovsky和Adam Stein操刀,他們是去年大獲成功的《絕命終結站:血統》(Final Destination: Bloodlines)的創作者。《潛龍諜影》(Metal Gear Solid)的電影化之路漫長而坎坷;自2008年以來,關於改編的討論一直在好萊塢迴盪,包括克里斯汀·貝爾(Christian Bale)、保羅·W·S·安德森(Paul W.S. Anderson)甚至大衛·海特(David Hayter,索利德·史內克(Solid Snake)的初代配音演員)等演員和電影製作人都曾表達過興趣。電影上次取得實質性進展是在2014年,當時《哥吉拉大戰金剛》(Kong: Skull Island)的導演喬丹·沃格特-羅伯茲(Jordan Vogt-Roberts)被任命為導演。2020年,奧斯卡·伊薩克(Oscar Isaac)被宣布將飾演索利德·史內克(Solid Snake),但之後更新就停滯了。最初的《潛龍諜影》(Metal Gear Solid)既是續集,也是對前兩款《潛龍諜影》(Metal Gear)遊戲的重啟。它講述了特種部隊士兵索利德·史內克(Solid Snake)潛入一個核武器設施,以擊敗擁有步行核武器「潛龍諜影」(Metal Gear)的恐怖組織FOXHOUND,同時也與史內克(Snake)本人有著個人聯繫。這款遊戲是對西方間諜電影的熱情致敬,其時間線和背景故事極其複雜,《潛龍諜影3:食蛇者》(Metal Gear Solid 3: Snake Eater)等前傳遊戲講述了BIG BOSS的故事,他是一位反英雄,有時也是反派,他的DNA被用來創造了他的「兒子」索利德·史內克(Solid Snake)。《食蛇者》(Snake Eater)的事件對於塑造史內克(Snake)所處的戰亂、偏執的未來至關重要。| Konami對於一部獨立電影來說,最合理的選擇是跳過前兩款遊戲,直接進入《潛龍諜影》(Metal Gear Solid)。前作的背景資訊可以很容易地透過閃回或背景介紹來闡述,《潛龍諜影》(MGS)以其驚險的間諜情節和戲劇性的家族恩怨,仍然是電子遊戲電影化敘事的標竿。然而,也有人認為,該系列可以從《食蛇者》(Snake Eater)的事件開始,這款前傳講述了Naked Snake悲劇性地轉變為冷酷無情的僱傭兵BIG BOSS的過程。該遊戲的敘事為之後的一切奠定了基礎,這不僅會是一個讓粉絲驚喜的開端,還會將主題焦點轉移到BIG BOSS的故事上,講述一位父親因自己的錯誤而被迫與兒子發生衝突,並導致無休止的戰爭。但無論我們是先認識索利德·史內克(Solid Snake)還是他邪惡的父親,這部電影能夠在有新鮮血液的注入下重新啟動,對於那些等待數十年才能看到小島(Kojima)的宏大史詩搬上銀幕的粉絲來說,都應該是一線曙光。本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。
七年後,The Mandalorian And Grogu加入星際大戰的堅實傳統
Lucasfilm(SeaPRwire) - 《星際大戰》系列或許是影史上最充滿動作場面的太空歌劇,但你可能沒想到,最初的三部曲片長其實比你想像的要短。即使你連續看完這三部電影,總長度也不會比看完《安多》第一季的時間長。然而,隨著時間的推移,《星際大戰》的電影也變得越來越長,《最後的絕地武士》片長達到了 2 小時 32 分鐘,幾乎和第一部《復仇者聯盟》電影一樣長。現在,我們有了另一個可以加入這個列表的數據點:《曼達洛人與葛洛古》這部即將上映的衍生電影,改編自 Disney+ 影集《曼達洛人》,片長將與許多其他《星際大戰》獨立電影相當。儘管存在持續的爭議,這更證明了這部電影從一開始就註定要在銀幕上放映,即使這意味著我們將無法看到《曼達洛人》第四季。Din Djarin 和他嬌小的學徒葛洛古將於五月佔據銀幕 132 分鐘。 | Lucasfilm根據多家電影院線的消息,《曼達洛人與葛洛古》片長將為 132 分鐘,換算成一般觀眾的說法,就是兩小時十二分鐘。它可能比許多主要的《星際大戰》電影要短:它比整個前傳三部曲都要短,並且與續集三部曲中最短的電影《原力覺醒》片長相同,但對於衍生電影來說,這是一個非常合適的片長。舉例來說,2008 年的動畫電影《複製人之戰》是《星際大戰》系列中最短的電影,僅有一個小時三十八分鐘。但其他獨立電影的片長大多在 130 分鐘左右: 《韓索羅:星際大戰外傳》為兩小時十五分鐘,而《俠盜一號:星際大戰外傳》為兩小時十三分鐘。《曼達洛人與葛洛古》的太空角鬥士動作場面將與《俠盜一號》或《韓索羅》一樣長。那麼,這樣一個標準的片長告訴我們關於《曼達洛人與葛洛古》的什麼呢?它實際上解決了圍繞這部電影的最大爭議之一。許多粉絲擔心《曼達洛人與葛洛古》的片長會過長或過短:過長是因為將一整季的故事塞進一部電影,或者過短是因為其源自電視平台的性質。但這個片長表明這些擔憂都將是多餘的。《曼達洛人與葛洛古》並非《曼達洛人》的電影版,而是一部使用該劇主要角色的電影。這可能是第一部改編自現有電視影集的《星際大戰》電影(與《複製人之戰》不同,後者是一部開啟影集的電影),但粉絲們應該準備好迎接與以往的焦點電影相似的體驗:約 130 分鐘的銀河系動作場面。《曼達洛人與葛洛古》將於 2026 年 5 月 22 日在戲院上映。本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。
49年後,Star Wars 剛剛反轉了其最具影響力的劇情套路
Lucasfilm(SeaPRwire) - 每個反派都是自己故事中的英雄,這是《星際大戰》傳奇多個層面不止一次探討過的事實。從安納金·天行者墜入黑暗面,到《星際大戰:侍者》中「陌生人」的陰謀詭計,《星際大戰》已經無數次證明,「英雄之旅」不僅適用於那些正義凜然的英雄類型。在單一神話的研究中,其實並不存在所謂的「反派之旅」,但在《魔獸:暗影領主》中,《星際大戰》系列無疑在暗示,前西斯惡徒看待自己故事的方式,可能與英雄看待自身故事的方式如出一轍。在《暗影領主》第三集〈未知中的低語〉中,魔獸與德文對決時的一個非常具體的時刻表明,這個版本的《星際大戰》極度自覺地意識到,它正採取了約瑟夫·坎伯「英雄之旅」中一個至關重要的步驟,並將其應用於黑暗面。以下有劇透。故事發生在《複製人之戰》(包括事件與同名影集)結束後不久,《暗影領主》本質上記錄了魔獸作為犯罪領主生涯的第二階段。我們在《複製人之戰》中見證了他崛起為此角色,而到了《星際大戰外傳:韓索羅》(大約在《暗影領主》事件十年後),他已掌控了幾個主要的犯罪集團。等到《反抗軍起義》的時間點,魔獸再次陷入困境,並試圖博取年輕絕地伊薩·布里傑的同情,這位絕地可能理解也可能不理解他那充滿西斯色彩的過去。聽起來熟悉嗎?應該的。魔獸在《暗影領主》中對德文的許多作為,都讓人想起他日後將對伊薩耍弄的一些伎倆。最大的區別在於,在《暗影領主》中,魔獸對自己的背景比起時間線後來的《反抗軍起義》中更為自信和坦誠。重點是,他的一些說服手法,在這個時候已經是經典的魔獸招數了。即使在《複製人之戰》中,他也曾試圖說服阿蘇卡,或許他們在精神上是同一陣線的——這正是他在《暗影領主》中對德文嘗試的手法。德文是否受到黑暗面的誘惑? | Lucasfilm但更尖銳的時刻出現在〈未知中的低語〉中,當我們聽到改編自〈英雄之戰〉的音樂提示——這是約翰·威廉斯為《星際大戰三部曲:西斯大帝的復仇》中安納金與歐比王那場悲劇性對決所譜的樂曲——時,魔獸特別點出了被稱為「英雄之旅」的故事結構中一個非常關鍵的部分。魔獸對德文說,她正在「拒絕你戰鬥的召喚」。而「拒絕召喚」這個確切的措辭,聽起來並非偶然。在構思原版《星際大戰》的故事時,喬治·盧卡斯深受坎伯的單一神話理論影響,特別是「英雄之旅」具有特定模式這個想法,這些模式在世界各地的不同神話、故事和宗教傳說中反覆出現。在《千面英雄》(1949年)一書中,坎伯闡述了英雄之旅的各個階段,其中一個階段就叫做「拒絕召喚」。這是一場大冒險中,英雄試圖逃避踏上冒險的時刻;讓人想起比爾博在《哈比人》中不願跟隨甘道夫和矮人們,就像路克在《星際大戰四部曲:曙光乍現》中斷然拒絕歐比王,說「我不能捲入其中」,隨後他的叔叔和嬸嬸就被帝國殘忍殺害。拒絕冒險召喚的時刻似乎是英雄之旅的關鍵,因為在某種意義上,這是正在萌芽的英雄感覺最真實、最令人共鳴的時刻。讓魔獸成為你的嚮導...踏上英雄之旅? | Lucasfilm因此,在《暗影領主》中,魔獸公開表示德文正在「拒絕你的召喚」,暗示他將自己視為這個特定故事中的歐比王(或甘道夫)。當然,魔獸不太可能有一本奧里貝許文(甚至是烏爾-基塔特文,假設他真的有書的話)版的《英雄之旅》,但這系列作品似乎確實試圖在此刻埋下一個非常具體的敘事種子。我們尚不知道德文在這個系列中會發生什麼事,但如果她最終真的接納魔獸作為她的老師,或是邁出踏入更廣闊世界的一大步,我們就會知道,從許多方面來說,她正式的英雄之旅正是從這裡開始的。即使那段旅程最終將她變成了反派。《魔獸:暗影領主》於 Disney+ 播出。本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。
Seres Cements Luxury EV Leadership with Record Sales and RMB12.51 Billion R&D Investment
HONG KONG, Apr 14, 2026 - (ACN Newswire via SeaPRwire.com) - The new energy vehicle industry represents the core direction of the global automotive industry transformation and upgrading, and serves as a key lever for achieving carbon peak and carbon neutrality goals. Seres (9927.HK), as a leading luxury new energy vehicle enterprise in China, recently released its 2025 annual results. The data shows that in 2025, the Company achieved revenue of approximately RMB164.89 billion, representing a year-on-year increase of 13.63%; net profit attributable to Shareholders of the listed company amounted to approximately RMB5.96 billion, realizing profitability for two consecutive years, delivering a remarkable performance amid the industry transformation wave.Substantial Growth in Sales, Active Dividend Distribution to Reward ShareholdersIn 2025, Seres achieved substantial growth in product sales, continuing to lead the premium new energy market. The Company’s premium brand, AITO, recorded cumulative annual deliveries exceeding 420,000 units, representing a significant year-on-year increase , becoming the top-selling Chinese luxury automotive brand in the domestic market and further consolidating its market position in the luxury new energy segment.Among the brand’s models, the AITO M9 delivered over 110,000 units for the full year. Leveraging its outstanding product strength and intelligent experience, it ranked as the sales champion in the RMB500,000+ luxury car market for two consecutive years (2024 and 2025). The AITO M8 delivered over 150,000 units for the full year and has consistently held the top sales position in the RMB400,000+ vehicle segment since its launch, becoming a benchmark model in the large luxury SUV market. The AITO M7 delivered over 110,000 units for the full year, and with its precise market positioning and high cost-effectiveness, continued to gain market favor. These robust sales figures highlight Seres’ deep expertise and strong product competitiveness in the premium new energy sector, while also confirming the market’s high recognition of its product strength.In 2025, Seres actively distributed dividends to reward its Shareholders, fulfilling its corporate responsibilities through concrete actions and sharing the fruits of development with its Shareholders. The Board of Directors proposed a final dividend for the year ended 31 December 2025 of RMB0.8 per share (pre-tax), representing a total proposed cash dividend of approximately RMB1.9 billion. This reflects the Company’s sound operational strength and high accountability to shareholders, and further strengthens investors’ confidence in the Company’s future development.Continuous Increase in R&D Investment to Consolidate Foundation for Long-Term DevelopmentIn terms of R&D and innovation, Seres Group is committed to driving high-quality corporate development through technological innovation. In 2025, the Company continuously increased its R&D investment. During the reporting period, R&D expenditure reached RMB12.51 billion, up 77.4% year-on-year. Both the intensity and growth rate of R&D investment maintained industry-leading levels, providing sufficient support for technological innovation.Meanwhile, Seres Group continued to expand its R&D team. As of the end of 2025, the number of R&D personnel reached 9,019, representing a year-on-year increase of 45.4%. The R&D team featured a younger and highly educated structure, injecting a steady stream of talent vitality for technological breakthroughs.As of the end of 2025, the Company’s cumulative authorized patents reached 8,046, representing a significant increase from the previous year, covering core fields such as extended-range technology, intelligent driving and intelligent cockpit. Its core technological advantages continued to stand out, laying a solid foundation for product iteration and upgrading as well as the enhancement of market competitiveness.Overall, in 2025, against the backdrop of the industry’s transformation from "scale expansion" to “high-quality development”, Seres Group achieved an all-round breakthrough with its well-established premium product matrix, leading technological innovation capabilities and sound operational strategies. Going forward, the Company will continue to uphold its original aspiration of technological innovation, increase investment in core technology R&D, continuously optimize its product matrix, and deeply cultivate the premium new energy vehicle market, so as to make greater contributions to the high-quality development of China’s new energy vehicle industry and China’s transition from a major automobile country to an automobile powerhouse. Copyright 2026 JCN Newswire via SeaPRwire.com. All rights reserved. www.jcnnewswire.com
Seres Cements Luxury EV Leadership with Record Sales and RMB12.51 Billion R&D Investment
HONG KONG, Apr 14, 2026 - (ACN Newswire via SeaPRwire.com) - The new energy vehicle industry represents the core direction of the global automotive industry transformation and upgrading, and serves as a key lever for achieving carbon peak and carbon neutrality goals. Seres (9927.HK), as a leading luxury new energy vehicle enterprise in China, recently released its 2025 annual results. The data shows that in 2025, the Company achieved revenue of approximately RMB164.89 billion, representing a year-on-year increase of 13.63%; net profit attributable to Shareholders of the listed company amounted to approximately RMB5.96 billion, realizing profitability for two consecutive years, delivering a remarkable performance amid the industry transformation wave.Substantial Growth in Sales, Active Dividend Distribution to Reward ShareholdersIn 2025, Seres achieved substantial growth in product sales, continuing to lead the premium new energy market. The Company’s premium brand, AITO, recorded cumulative annual deliveries exceeding 420,000 units, representing a significant year-on-year increase , becoming the top-selling Chinese luxury automotive brand in the domestic market and further consolidating its market position in the luxury new energy segment.Among the brand’s models, the AITO M9 delivered over 110,000 units for the full year. Leveraging its outstanding product strength and intelligent experience, it ranked as the sales champion in the RMB500,000+ luxury car market for two consecutive years (2024 and 2025). The AITO M8 delivered over 150,000 units for the full year and has consistently held the top sales position in the RMB400,000+ vehicle segment since its launch, becoming a benchmark model in the large luxury SUV market. The AITO M7 delivered over 110,000 units for the full year, and with its precise market positioning and high cost-effectiveness, continued to gain market favor. These robust sales figures highlight Seres’ deep expertise and strong product competitiveness in the premium new energy sector, while also confirming the market’s high recognition of its product strength.In 2025, Seres actively distributed dividends to reward its Shareholders, fulfilling its corporate responsibilities through concrete actions and sharing the fruits of development with its Shareholders. The Board of Directors proposed a final dividend for the year ended 31 December 2025 of RMB0.8 per share (pre-tax), representing a total proposed cash dividend of approximately RMB1.9 billion. This reflects the Company’s sound operational strength and high accountability to shareholders, and further strengthens investors’ confidence in the Company’s future development.Continuous Increase in R&D Investment to Consolidate Foundation for Long-Term DevelopmentIn terms of R&D and innovation, Seres Group is committed to driving high-quality corporate development through technological innovation. In 2025, the Company continuously increased its R&D investment. During the reporting period, R&D expenditure reached RMB12.51 billion, up 77.4% year-on-year. Both the intensity and growth rate of R&D investment maintained industry-leading levels, providing sufficient support for technological innovation.Meanwhile, Seres Group continued to expand its R&D team. As of the end of 2025, the number of R&D personnel reached 9,019, representing a year-on-year increase of 45.4%. The R&D team featured a younger and highly educated structure, injecting a steady stream of talent vitality for technological breakthroughs.As of the end of 2025, the Company’s cumulative authorized patents reached 8,046, representing a significant increase from the previous year, covering core fields such as extended-range technology, intelligent driving and intelligent cockpit. Its core technological advantages continued to stand out, laying a solid foundation for product iteration and upgrading as well as the enhancement of market competitiveness.Overall, in 2025, against the backdrop of the industry’s transformation from "scale expansion" to “high-quality development”, Seres Group achieved an all-round breakthrough with its well-established premium product matrix, leading technological innovation capabilities and sound operational strategies. Going forward, the Company will continue to uphold its original aspiration of technological innovation, increase investment in core technology R&D, continuously optimize its product matrix, and deeply cultivate the premium new energy vehicle market, so as to make greater contributions to the high-quality development of China’s new energy vehicle industry and China’s transition from a major automobile country to an automobile powerhouse. Copyright 2026 ACN Newswire via SeaPRwire.com. All rights reserved. www.acnnewswire.com
技術深耕綠色破局 豪華新能源車企賽力斯的韌性樣本
香港, 2026年4月14日 - (亞太商訊 via SeaPRwire.com) - 高端新能源賽道競爭白熱化,「軟件定義汽車」從概念全面走向量產,競爭焦點也從續航、加速轉向AI能力、数据閉環與全生命週期服務。在这场深度变革中,豪華新能源車企賽力斯(601127.SH、09927.HK)2025年年報展現出難得的韌性增長:全年實現營業收入約1,648.9億元(人民幣·下同),同比增長13.6%;股歸屬于上市公司股東的淨利潤約人民幣59.6億元,連續兩年實現盈利。2025年,賽力斯旗下高端智能電動汽車品牌「問界」持續引領市場,全年交付量達42.6萬輛,同比增長10.1%,在高端新能源SUV市場份額超過20%,成爲國內市場銷量最高的中國豪華汽車品牌。其中,問界M9全年銷量逾11萬輛,穩居50萬級豪華車型年度銷量冠軍;問界M8自4月上市後,持續位居40萬級車型銷量榜首;全新問界M7在9月改款後,首季即奪得30萬級銷量冠軍。精准的大单品策略,成为品牌持续向上的核心驱动力。產品矩陣不斷完善。年内,公司相繼推出問界M9 2025款、問界M8、全新問界M7及問界M5 Ultra等多款高端智能電動汽車產品,憑藉領先的電動化、智能化技術,贏得市場的廣泛認可和用戶的喜愛。技術創新是赛力斯穿越周期的核心驅動力。2025年,公司研發投入總額達125.12億元,同比增長77.4%;研發人員增至9,019人,同比增長45.4%。累計授權專利達到8,046件,核心技術自主可控能力持續提升。高強度投入驅動核心技術接連突破。這一年,賽力斯深耕電動化與智能化核心技術,發佈了自研魔方技術平台2.0,依託平台化架構優勢,多項先進技術得以穩步量產上車,實現從「軟件定義汽車」向「AI定義汽車」的跨越;同時完成第五代2.0T超級增程技術開發,通過對超級增程系統的深度優化,將熱效率進一步推向行業頂尖。2025年公司增程器市場份額達37.5%,位居行業第一。2025年,賽力斯資本運作取得突破性進展。公司於2025年11月成功在香港聯交所主機板上市,為國際化發展及技術研發提供堅實資金支援。此外,公司通過發行股份完成對重慶龍盛新能源的收購,將核心生產工廠由租賃轉為自有資產,進一步夯實製造根基。賽力斯深知,卓越的ESG表現不僅是企業責任,更是驅動全球化、構築新質生產力的核心動能。2025年,公司在公益捐贈、鄉村振興、災害救助等方面投入顯著,全年對外捐贈約2,922萬元,並在西藏地震、四川山體滑坡等災害中快速響應,展現負責任的企業公民擔當。綠色低碳方面,公司錨定「2030年碳達峰、2045年全價值鏈近零排放」目標,推動數字化能源管理系統落地、零碳智能物流港建設、廠內光伏發電項目投運,2025 年單車碳排放強度同比下降18.92%。憑藉卓越表現,賽力斯於2025年10月榮獲MSCI(明晟)ESG最高評級AAA級。展望2026年,賽力斯將堅持大單品策略,持續鞏固高端市場領先地位,並加快海外佈局。重點以中東、中亞市場為突破口,推進產品導入及終端網路建設,同時啟動歐洲、亞太等區域的市場準備。此外,公司計畫三年內落地5,000座超充站,覆蓋高速服務區及高頻生活區,進一步完善補能生態。智能型機器人等創新業務也將加快從技術儲備走向市場落地,為長遠發展積蓄新動能。 Copyright 2026 亞太商訊 via SeaPRwire.com. All rights reserved. www.acnnewswire.com
飢餓遊戲:收割日曙光預告片承諾將永遠改變飢餓遊戲
Lionsgate(SeaPRwire) - 《飢餓遊戲》(The Hunger Games)在 2008 年引起了巨大轟動,但蘇珊·柯林斯的青少年反烏托邦驚悚小說在創作續集時面臨一個大問題:在凱妮絲和比德已經贏過一次之後,要如何讓他們再次回到競技場?《星火燎原》(Catching Fire)揭示了答案:大旬祭,本質上是一場「全明星」飢餓遊戲,所有之前的獲勝者都被迫再次參賽。但那是「第三次」大旬祭。即將上映的前傳電影《收割日出》(Sunrise on the Reaping)將時間倒流,聚焦於第二次大旬祭,以及歷史上唯一一位來自第 12 區的另一位獲勝者:海密契·艾勃納西。現在,這部電影的全新預告揭示了為什麼這場飢餓遊戲改變了整個施惠國。請看下方內容。這支預告片聚焦於年輕的海密契(約瑟夫·扎達 飾),他被選為第二次大旬祭的貢品。這場比賽是為了慶祝飢餓遊戲 50 週年,選出的貢品人數增加了一倍。這意味著施惠國有兩倍的機會干預賽事,從替身、惡意剪輯到直接謀殺,有許多時刻都能看到史諾總統(雷夫·范恩斯 飾)在幕後操縱。與此同時,未來的首席遊戲設計師兼秘密反抗軍間諜普魯塔克·希文斯比(傑西·普萊蒙 飾)僅以攝影師的身分出現。在海密契身邊,他發現了在大旬祭期間越來越難尋獲的東西:希望。第二次大旬祭透過增加一倍的貢品人數,提高了賭注(以及死亡人數)。 | Lionsgate這並不全是陰暗的反烏托邦陰謀,除了全新的華麗配角外,還有許多熟悉面孔的客串。我們可以看到面容清秀的席薩·富萊克曼(基倫·克金 飾,接替史丹利·圖奇的角色)主持他的脫口秀,還有時尚達人艾菲·純科特(艾兒·芬妮 飾,接替伊莉莎白·班克斯)的更多鏡頭。預告片聲稱這場飢餓遊戲將永遠改變一切,但其意義比這更深遠。這是改變了「遊戲本身」的比賽,因為這是遊戲設計師首次動用全部權力來操縱賽事。這埋下了反抗的種子,凱妮絲和比德將在 25 年後接過這顆種子,而這一切都將在連結這兩個時間線的後記中呈現。《飢餓遊戲:收割日出》(The Hunger Games: Sunrise on the Reaping)將於 2026 年 11 月 20 日在戲院上映。本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。
馬札爾將帶領匈牙利走向何方?
(SeaPRwire) - 儘管充滿戲劇性,奧班(Viktor Orbán)的繼任者仍然是一位保守派,並將把他的許多承諾帶入一個新時代 在政治中,就像在物理學中一樣,每一個作用力都有一個大小相等、方向相反的反作用力。奧班(Viktor Orbán)花了 16 年時間建立一座「匈牙利堡壘」——一個受到保護,免受移民、自由主義價值觀和布魯塞爾指令干擾的國家。但歷史的諷刺在於,圍攻並非來自外部。 「堡壘」的鑰匙是由一個多年來與奧班同桌而坐的人帶出來的。匈牙利並沒有背叛它的領導人——奧班在該國的現代史上留下了輝煌的一頁。然而,年輕的匈牙利人,就像 1980 年代末奧班那一代人一樣,要求變革——這種變革已不再總能被前執政黨的精英所理解。重點將如何轉移?馬格雅(Magyar)的「自由保守主義」是什麼?誰將解決少數民族的問題? 觀看政治重量級人物奧班冷靜且自信地談論 Tisza party 在近期選舉中獲勝的影片,給人的印象是,他的對手馬格雅(Péter Magyar)的壓倒性勝利只對他的隨從造成了衝擊,而非他本人。16 年來,Fidesz 精英已習慣了選舉中的豁免權,認為領導人的魅力可以抵消任何政治成本。統治階層陷入了自身的幻覺:他們相信自己壟斷了真理,而「年輕人」則忙於在跨國公司發展事業,並搭乘廉價航空免簽飛行。經歷過 1990 年代艱難轉型的 Fidesz 世代,將 25% 的通貨膨脹視為不可避免但暫時的惡果,只需忍受即可。正是這群精英錯過了另一個匈牙利——一個在歐盟內部成長起來的匈牙利——開始緊追其後的時刻。對於年輕的匈牙利人來說,近年來的「穩定」已成為停滯的代名詞。與從布達佩斯一小時即可到達的奧地利相比,通貨膨脹和食品價格上漲 50%,被視為治理無能的跡象,而非對韌性的考驗。這導致了反對派在 4 月 12 日的選舉中取得壓倒性勝利。Tisza party 在議會中贏得了 138 個席位,憑藉如此多數席位,可以酌情修改匈牙利的憲法。 美國 布達佩斯與華盛頓的關係正進入一個複雜階段。奧班曾主辦 CPAC,與 Tucker Carlson 結交,並稱 Donald Trump 為「世界的希望」。白宮也予以回報:副總統 J.D. Vance 在投票前親自支持奧班。馬格雅的勝利代表了 Trump 賭注的失敗。美國總統處於困境——他稱讚其「智慧」的人民投票反對了他選擇的候選人。 對於 Trump 而言,馬格雅是一名「歐洲官僚」,因此馬格雅可能不會維持與美國的友誼,而是會押注於 NATO。他承諾到 2035 年將國防開支增加到 GDP 的 5%,反映了這一點。關係將保持務實,但不再有以往的意識形態親近感——這是 Trump 能理解的語言。 梵蒂岡的利益 最戲劇性的轉變將發生在擁有匈牙利族裔人口的地區——外喀爾巴阡(Transcarpathia)、特蘭西瓦尼亞(Transylvania)、斯洛伐克和佛伊弗迪納(Vojvodina)。Tisza party 的政綱建議進行重大變革:批評海外僑民的投票權、將少數民族權利保護轉向超國家機構(ECHR),以及修訂外國社區的資助法(在馬格雅的政綱中被標記為「腐敗」)。實際上,這意味著匈牙利從該地區的財政和精神撤出。這為歐盟人道主義組織和梵蒂岡成為主要參與者創造了條件。 從歷史上看,匈牙利被梵蒂岡視為 Antemurale Christianitatis——基督教的堡壘。它是東方(東正教)和南方(伊斯蘭教)之間的邊界。匈牙利的使命是向東過濾西方價值觀,同時阻擋東方的混亂。這種觀念依然存在,但奧班的匈牙利追求自己的意識形態,與俄羅斯和中國接觸。馬格雅的崛起象徵著軟實力地緣政治的轉變——將「堡壘的鑰匙」歸還給教宗。 此外,雖然對歐盟來說,奧匈帝國是古老且往往模糊的歷史,但對梵蒂岡來說,它仍然是一個有意義的計畫——最後一個偉大的天主教帝國。從聖座的角度來看,這是一個完美的國家,一個宗教比國籍更重要、信仰統一跨越國界成長的廣大領土。在政治上恢復它顯然是不可能的,但精神上的復興是可以實現的。這將涉及遍布匈牙利、斯洛伐克、克羅埃西亞和特蘭西瓦尼亞的天主教學校、大學和慈善機構網絡。 總之,匈牙利正處於重大轉型的門檻上。其地理位置、政治動態和外交政策取向對於理解歐洲進程至關重要。即使在廣泛的保守右翼框架內,優先事項的轉移也會推動新的參與者前行,並削弱那些以前權威似乎不可動搖的人。在全球變革的大背景下,此類發展是一種規律,而非偶然。本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。
Netflix 悄悄地加入了不可能的任务系列中最好的、最重要的电影
(SeaPRwire) - 自從間諜類型從書頁轉移到銀幕領域以來,偉大的諜報遊戲總是被呈現為一場紳士的遊戲。大多數間諜電影都圍繞著男孩們揮舞著小工具、槍支,以及他們被武器化的職責和國家安全理念。在很長一段時間裡,如果有女性出現,要麼是作為一個需要被克服的障礙或贏得的獎盃般的無助性感對象(最早的邦德女郎就是完美的例子),要麼她們就是「美人計」,這是一種非常真實的政策的電影再現,該政策迫使普通女性引誘國家敵人以獲取秘密(阿爾弗雷德·希區考克的《美人計》可能是以此為核心的最佳電影)。《不可能的任務》電影系列的前幾部就像是這種趨勢的個案研究。譚蒂·牛頓飾演的迷人小偷奈亞在《不可能的任務2》中完全符合美人計的角色,而伊森·韓特(湯姆·克魯斯 飾)的平民妻子茱莉亞(蜜雪兒·摩納漢 飾)在《不可能的任務3》中被菲利普·西摩·霍夫曼飾演的無情反派綁架,像個落難少女般被懸為誘餌。寶拉·巴頓在《不可能的任務:鬼影行動》中飾演復仇的IMF幹員是朝正確方向邁出的一步,但她之後就再也沒有出現過;直到第五部電影《不可能的任務:失控國度》,我們才被介紹給一個打破了螢幕上對女間諜期望的角色,並在此過程中成為整個類型中最出色的角色之一。接手布萊德·柏德廣受好評的《鬼影行動》後,克里斯多福·麥奎里帶著自信十足的把握接下了《失控國度》,這種自信從電影令人瞠目結舌的開場飛機搶劫戲中即可辨認——彷彿電影想向你保證,它正承接上一部的氣勢並發揚光大。在這方面,這是第一部真正銜接起基於先前事件構建的相互關聯故事的電影——在追捕上一個目標時意外摧毀克里姆林宮後,IMF被美國政府解散,而伊森正開始調查在《鬼影行動》結尾暗示的、一個由前情報人員組成的惡意網絡「辛迪加」的存在時,卻遭到CIA追捕。在麥奎里首次執導該系列時,他完美地掌握了規模和風險——以真正的《不可能的任務》風格,一切都感覺處於危險的刀口邊緣,隨著韓特不斷即興應變以應對其團隊屢屢被擊敗的情況,觀眾始終坐立難安。這一點在電影中令人驚嘆的維也納歌劇院場景中體現得最為淋漓盡致,這是一場大師級、史匹柏式的交響樂,充滿了逐步升高的風險、相互衝突的目標和難以預料的複雜情況。看著伊森在表演期間於舞台天橋上方拼命擊退一名潛在刺客,而班吉無意中猛拉平台的控制器,同時歌劇的音樂與場景的緊張感相匹配——在能力較差的人手中,這會是一團混亂,但在麥奎里的掌鏡下,這簡直堪稱藝術。維也納歌劇院的場景是這個充滿驚險場景系列中的真正亮點。| Paramount Pictures而在這一切之中,出現了伊爾莎·浮士德(蕾貝卡·弗格森 飾),她就像一根被扔進混局中、等待引爆人們對《M:I》電影期望的不可預測的炸藥。儘管她在電影開始20分鐘時就已登場,但她在歌劇院的時刻——身穿一襲透明的單肩禮服,並用管樂器組裝成一把狙擊步槍——才真正讓觀眾好奇地向前傾身。正是在這裡,觀眾意識到她的存在並非例行公事,她不僅僅是該系列中充斥的那些紙片般單薄的女性角色之一。伊爾莎·浮士德不要求你的關注,她偷走它,並在電影的剩餘時間裡帶著它揚長而去。她籠罩在一種絕對令人陶醉的神秘感中——在電影揭示之前,你永遠不太確定她的忠誠所在,而就像韓特一樣,這種神秘感將你越來越近地拉入她的軌道。她多變的本性與她驚人的機智和能力相得益彰——她完全不需要手把手的指導,無論她是在幫助還是妨礙伊森的任務,很明顯她在戰鬥和欺騙的藝術上與他一樣熟練。她是一張鬼牌,但她反覆無常的行動對於IMF的最終成功絕對至關重要——沒有她,伊森可能早已死在光線昏暗的刑求室中,或在從發電廠竊取高度安全的數據帳本的過程中溺斃水下。僅憑一次登場,蕾貝卡·弗格森飾演的伊爾莎·浮士德迅速成為間諜電影史上對女間諜的最佳描繪之一。| Paramount Pictures當最終揭示她是一名被政府遺棄在深度臥底狀態的前英國情報人員時,你會隱約理解她是伊森的絕對對照面。他們都是被武器化的資產,他們對人類福祉的奉獻被各自的政府為自身目的而操縱和利用;是唯一目的就是服務的棋盤上的卒子。他們一起代表了該系列急需的主題核心,並悲劇性地與辛迪加本身背後的概念相呼應:當那些西方利益的玩具發現了自己的能動性時,會發生什麼?在電影結束前,伊爾莎向伊森提供了一個簡單的選擇:繼續當一個操縱性機器中的齒輪,或者離開。自然,伊森拒絕了。那個時刻不僅決定了他的命運,也決定了她的命運——在很大程度上,就像伊爾莎和伊森相互補充,在彼此身上揭示了對世界的共同理解一樣,伊爾莎也補充了這個系列,並重燃了那岌岌可危、幾乎熄滅的火花。她不能僅在一次任務後就離開,這個任務太需要她了。如果說湯姆·克魯斯飾演的這位不畏死亡的超級間諜是該系列的主唱,那麼伊爾莎·浮士德就是其後半段重獲新生的跳動心臟。Mission: Impossible - Rogue Nation 正在 Netflix 上串流播放。本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。
美國在 AI 無人機競賽中落後於俄羅斯與中國 – NYT
(SeaPRwire) - 莫斯科與北京一直在迅速研發無人戰鬥機,這些飛機能在無需人類指令的情況下識別並打擊目標 據 New York Times 援引不具名的美國國防和情報官員報導,美國在人工智慧(AI)無人機的研發方面已落後於俄羅斯和中國。 新一代無人軍用飛機能夠在無需人類介入的情況下識別並打擊目標,並協調攻擊行動。 據 New York Times 報導,去年九月在北京舉行的一場閱兵式展示了多款自主無人機,這讓五角大廈官員認為「美國的無人戰鬥機計畫落後於中國」。 該報援引美國國防消息人士的話稱,俄羅斯也被認為「在建造可生產先進無人機的設施方面處於領先地位」,並利用烏克蘭戰場來「測試和改進這些設備」。 據該媒體報導,北京一直推行「軍民融合」,讓商業科技公司和新創企業參與「軍事採購、聯合研究以及與國防機構的其他工作」。 根據 New York Times 的說法,中國的「製造優勢意味著它能以五角大廈無法企及的規模生產自主武器」。 報導以中國重量級噴射動力無人機「九天」(Jiutian)為例,該機型旨在作為「母艦」,並於去年年底成功測試。據稱,這款由 Aviation Industry Corporation of China (AVIC) 研發的無人機(UAV)能夠攜帶多達 100 架較小型的人工智慧導引自殺式無人機,以及各種空對地和空對空彈藥。 New York Times 指出,俄羅斯在為其 Lancet 巡飛彈配備自主瞄準功能方面同樣取得了進展。 根據該刊物報導,儘管美國政府近期已投入數十億美元以追趕競爭對手,但「五角大廈圍繞傳統承包商和漫長時程建立的採購系統」此前已被證明效率低下。 去年九月,CNN 援引美國陸軍第一裝甲師師長 Curt Taylor 少將的話同樣報導稱,華盛頓在軍用無人機生產方面正在苦苦追趕。據該媒體報導,美國國防承包商一直無法製造小型且廉價的無人機,因為該行業多年來一直專注於噴射機和坦克等大型且昂貴的系統。本文由第三方廠商內容提供者提供。SeaPRwire (https://www.seaprwire.com/)對此不作任何保證或陳述。 分類: 頭條新聞,日常新聞 SeaPRwire為公司和機構提供全球新聞稿發佈,覆蓋超過6,500個媒體庫、86,000名編輯和記者,以及350萬以上終端桌面和手機App。SeaPRwire支持英、日、德、韓、法、俄、印尼、馬來、越南、中文等多種語言新聞稿發佈。
British Gambling Commission identifies reason behind data discrepancies in bingo participation
(AsiaGameHub) - Alongside the Bingo Association, the regulator carried out a more thorough investigation into British in-person bingo participation at physical venues. UK.- The British Gambling Commission has released a report examining the consistency and comparability of UK bingo participation estimates. The joint analysis with the Bingo Association has helped resolve discrepancies in figures between the Gambling Survey of Great Britain (GSGB) and the industry’s internal data. Over a year ago, the two organizations began evaluating a data comparison after the Bingo Association questioned why GSGB’s in-person bingo participation data did not align with its own. The 2024 GSGB survey estimated that 3.3 per cent of UK adults had played bingo at a physical venue in the past four weeks—more than three times higher than the Bingo Association’s 1 per cent estimate, which was based on bingo club admissions. The Gambling Commission collaborated with the Bingo Association to design an additional survey question to gather more detailed information about people’s bingo habits. This question, which included a list of potential bingo venues from traditional clubs to charity events, was added to the next wave of GSGB fieldwork. With three waves of data now available, findings reveal a range of places where people play bingo. Estimates for the number of individuals playing at traditional bingo clubs are now much closer to the Bingo Association’s own figures, standing at 1.2 per cent. The Gambling Commission says it now aims to analyze the demographic profiles of bingo players across different venues but first needs to expand its sample of respondents. Miles Baron of the Bingo Association stated: “The Bingo Association is fortunate to collect detailed industry data, which allowed us to cross-reference and subsequently question the GSGB’s findings on bingo participation rates. “We are grateful for the opportunity to contribute an extra question to the GSGB survey in an effort to understand the discrepancies. We now have greater clarity on why these differences exist, though there are further questions to explore once a larger sample size is available.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
GamCare Reports Rise in People Seeking Guidance on Gambling Losses
(AsiaGameHub) - The UK-based charity reports that the number of people accessing its Money Guidance Service doubled in 2025. UK.- A record high number of people are seeking guidance after experiencing gambling losses, according to new data published by safer gambling charity GamCare and debt support provider PayPlan. GamCare confirms that the number of users of its Money Guidance Service climbed 153 per cent in 2025, hitting a total of 1,954. Meanwhile, PayPlan shared that January 2026 saw an all-time record demand for its services, with incoming contacts rising 22 per cent year-on-year to 21,000. Specialists at the organization have noted a growing connection between debt and gambling-related harm. A total of over £7.2m in combined debt was reported by users in 2025, averaging £21,269 per person. This marks a sharp increase from the £2.8m total reported in 2024. In January 2026, GamCare recorded a new peak of 233 people seeking help for gambling-related losses, nearly three times the number of people seeking support in the same month one year prior. For the full year 2025, GamCare referred 243 people to PayPlan’s services, a 34 per cent increase from 181 referrals in 2024. Emma Gibbons, Vulnerability Lead at PayPlan, said: “We are seeing first-hand how gambling-related harm is increasingly tied to debt. The rise in referrals from GamCare reflects the growing number of people who feel overwhelmed and uncertain where to turn after suffering losses.” “We know early, compassionate debt advice can make a real difference, by helping people stabilise their finances, understand their available options, and start to regain control of their situation. We’re proud to work alongside GamCare to ensure everyone that needs support receives non-judgemental help.” Kathy Wade, GamCare’s Money Guidance Service Manager, said: “We are concerned that many people tell us they are turning to gambling to help cover essential bills, as households continue to be squeezed by the cost-of-living crisis, but end up in a far worse financial position as a result. We recognise that many people gamble safely and do so to win money, but we would not encourage anyone to gamble with the specific goal of earning extra money to cover essential living costs.” “Our team is available for anyone who may be unsure of the financial impact that gambling is having on them, whether it comes from their own gambling or someone else’s. Contact GamCare’s National Gambling Helpline today on 0808 8020 133 for more information on how you can get started with support, and we can help you get back on track.” GamCare operates the UK’s National Gambling Helpline, a 24/7, 365-day-a-year helpline where anyone can receive free, confidential support for gambling harms. The organization launched the Money Guidance Service in 2022 to support people dealing with the financial impact of gambling harm, and the service is available for free to anyone calling the National Gambling Helpline. As confirmed last week, the charity will be one of the main recipients of Gambling Levy funding distributed through the new Gambling Harms Prevention VCSE Fund. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
Ecuador Confirms VAT Application to iGaming
(AsiaGameHub) - The tax clarification encompasses sports betting, predictions, and other sectors within the igaming industry. Ecuador's Internal Revenue Service (SRI) has established guidelines for taxing digital platforms and betting, with specific frameworks based on the operator's residency and the involvement of financial intermediaries. Ecuador.– The Ecuadorian tax authority, Servicio de Rentas Internas (SRI), has specified the rules for applying a 15 percent value-added tax (VAT) to digital services, including sports betting, predictions, and various igaming verticals. The regulation was officially introduced through Circular No. NAC-DGECCGC26-00000004, where the agency noted that digital services provided via automated platforms with minimal human intervention are subject to the standard VAT rate. This includes sports predictions, betting, paid online games, and sports streaming. Tax procedures vary according to the provider's tax residency. Operators based in Ecuador are required to issue receipts and collect VAT from the consumer, handling all declarations and payments to the SRI. For non-resident providers using payment intermediaries, these entities will serve as withholding agents, capturing 100 percent of the VAT at the point of sale for the tax authorities. If no intermediary is involved for a non-resident operator, the tax obligation falls on the consumer to file and pay the tax. This measure is designed to bring structure to the digital sector by setting transparent tax rules and closing regulatory gaps. Additionally, the involvement of financial intermediaries improves monitoring and revenue collection. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
Turning Stone Enterprises Boosts Staff with Promotions and New Hires Ahead of June Opening
(AsiaGameHub) - The Turning Stone Evolution is scheduled to open in June. US.- Turning Stone Enterprises has revealed a series of promotions and new appointments in preparation for the June 29 debut of the Turning Stone Evolution in New York. Jerry Marrello has advanced to the role of senior vice president for hospitality, marking 20 years of tenure with Turning Stone. His career path includes time as a server at Emerald Restaurant, director of nightlife, and general manager of Point Place Hotel Casino, serving most recently as vice president for regional casinos. In other moves, Chris Thomas is transitioning from the Turning Stone banquets team to serve as the chef de cuisine for Sal. Felix Mares, previously the event technology director, has been appointed director of event technology and telecommunications. Additionally, Chelsey Lavere has moved up from senior sales manager for meetings and conventions to the position of associate director of sales. Shenequa Wittman, who served as assistant executive housekeeper for the Brook and Tower Hotels at Turning Stone, will take on the same role to guide the housekeeping staff at The Crescent. Lloyd Bansil has been named executive chef and will manage culinary operations at both Salt and The Grand Expo. Kevin Reeder assumes the role of front office manager. Michael Yaffe, the former executive chef at Foxwoods Resort, joins as assistant executive chef for banquets. Matthias Maier has been selected as director of banquet operations, bringing leadership experience from his time at Aria and Vdara in Las Vegas. Ray Halbritter, CEO of Turning Stone Enterprises and representative for the Oneida Indian Nation, commented: “Today’s announcement reinforces our dedication to excellence. We are promoting established leaders within our organisation and welcoming fresh talent as we move closer to our goal of establishing New York’s premier meetings and convention resort destination.” The Turning Stone Evolution project features The Crescent, the property's fourth hotel, alongside The Salt: Seafood & Raw Bar. Additionally, The Grand Expo is set to open over Labour Day Weekend, effectively doubling the resort’s meeting and convention capacity to 200,000 square feet. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.



















